This is amazing

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

Post Reply
User avatar
NotOneStepBack
Posts: 917
Joined: Fri Jun 17, 2011 5:30 pm

This is amazing

Post by NotOneStepBack »

I just loaded up WITE2 and I am in awe of the amount of detail. I know many years went into this game and while I was only a very small part of it early on, I'm glad this has been released.

Looking forward to another ten years of gameplay, just like I enjoyed with WITE1.

Thanks devs.

I guess I have to finish Road to Leningrad out of old time's sake for my first scenario.
Phoenix100
Posts: 2946
Joined: Tue Sep 28, 2010 12:26 pm

RE: This is amazing

Post by Phoenix100 »

+1. I am astonished and delighted. It's an incredible work, a real work of art. The GUI changes alone are really significant. Thanks to the devs! Great, great work!
User avatar
Infierno
Posts: 102
Joined: Sun Apr 30, 2017 6:33 pm

RE: This is amazing

Post by Infierno »

+2
If the rule you followed brought you to this, of what use was the rule?
User avatar
coolts
Posts: 387
Joined: Tue Feb 01, 2011 7:47 am
Location: Auf Wiedersehen, Pet

RE: This is amazing

Post by coolts »

ORIGINAL: NotOneStepBack
I guess I have to finish Road to Leningrad out of old time's sake for my first scenario.

It would be interesting to hear your thoughts on RtL 2.0, as I can't beat it at all. I think it's the terrain & PP mechanics combined. (Or I'm still crap).
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: This is amazing

Post by Redmarkus5 »

ORIGINAL: coolts

ORIGINAL: NotOneStepBack
I guess I have to finish Road to Leningrad out of old time's sake for my first scenario.

It would be interesting to hear your thoughts on RtL 2.0, as I can't beat it at all. I think it's the terrain & PP mechanics combined. (Or I'm still crap).

You're not crap! It should be really hard to win [:D]. Any game that lets you take Leningrad without a major effort and several retrys is almost certainly unrealistic.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
coolts
Posts: 387
Joined: Tue Feb 01, 2011 7:47 am
Location: Auf Wiedersehen, Pet

RE: This is amazing

Post by coolts »

To be sure, but its a tutorial. A tutorial that kicks your arse every damn time?

I think its the 16 turn limit. If they let you have the mud+smow turns at least. That would also allow players to learn the weather system a bit better too as otherwise its not a factor in any of the tutorials that I can see, and weather is now a MAJOR factor in the campaign. Even more so than the binary implementation in WitE 1.0 I would say as its far more nuanced.

"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: This is amazing

Post by Erik Rutins »

RTL itself is not a tutorial, just one of the small scenarios. I used this one as a pretty regular test-bed and I agree that it's not easy. It's balanced towards a Draw (the historical result). It's possible to beat it as the Axis, but you really need to do everything right from start to finish so in that sense it's a good training scenario but don't expect to win until you've mastered all the aspects of the game. In the campaign, of course, either side can always shift more forces to the north whereas RTL works within the historical forces and transfers.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Great_Ajax
Posts: 4924
Joined: Mon Oct 28, 2002 6:00 pm
Location: Oklahoma, USA

RE: This is amazing

Post by Great_Ajax »

Extending the scenario wouldn't help you as significant resources started being diverted from Army Group North to support Operation Typhoon.

Trey

ORIGINAL: coolts

To be sure, but its a tutorial. A tutorial that kicks your arse every damn time?

I think its the 16 turn limit. If they let you have the mud+smow turns at least. That would also allow players to learn the weather system a bit better too as otherwise its not a factor in any of the tutorials that I can see, and weather is now a MAJOR factor in the campaign. Even more so than the binary implementation in WitE 1.0 I would say as its far more nuanced.

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
misesfan
Posts: 73
Joined: Sat Mar 15, 2008 5:13 am

RE: This is amazing

Post by misesfan »

I actually was getting a little bummed about the RtL scenario, because I have lost multiple times to the Soviet AI -on Normal no less. The Soviets are able to form a coherent defense on turn 2, west of Pskov and it can be very punishing trying to penetrate that line.
sfbaytf
Posts: 1386
Joined: Tue Apr 12, 2005 9:54 pm

RE: This is amazing

Post by sfbaytf »

Game is very well done. I was able to jump and and play which is the sign of a very well designed and thought out design. There is a lot going on under the hood however and watching YouTube videos its obvious there is a lot of nifty little tricks and tweaks you can do-especially with the air units.

The air system looks like a improved version used in WitW. Is there any plans to update WitW with new features.

Any plans for updated WitP?
FriedrichII
Posts: 128
Joined: Tue Mar 16, 2021 7:51 pm
Location: Germany

RE: This is amazing

Post by FriedrichII »

After one week playing it I am sure this is the best game I have ever played and there will be thousands of hour to play in the future.

My thanks to everyone who helped creating this game and also to the friendly forum community which is very helpful.
User avatar
Bamilus
Posts: 979
Joined: Fri Apr 30, 2010 3:01 pm
Location: The Old Northwest

RE: This is amazing

Post by Bamilus »

ORIGINAL: FriedrichII

After one week playing it I am sure this is the best game I have ever played and there will be thousands of hour to play in the future.

My thanks to everyone who helped creating this game and also to the friendly forum community which is very helpful.

I concur. What a beautiful game and a testament to the dedication of Gary, Joel, and the rest of the team.
Paradox Interactive Forum Refugee
actrade
Posts: 424
Joined: Fri Nov 03, 2006 7:20 pm

RE: This is amazing

Post by actrade »

ORIGINAL: misesfan

I actually was getting a little bummed about the RtL scenario, because I have lost multiple times to the Soviet AI -on Normal no less. The Soviets are able to form a coherent defense on turn 2, west of Pskov and it can be very punishing trying to penetrate that line.

I was too until I discovered an alternative strategy. I used 18A straight to Riga and let 4th Pz and 16A to the east. I used to take the whole of 18A army north and clean out the peninsula to the west while also heading north/east, but always got stuck crossing the river up north and to the east. What I changed was putting part of 18A across the river crossing just north of Pskov and using another part to press north, using my security corps to conquer the peninsula. I then had the one 18A corps north of Pskov link up with 16A while 4th Pz swung east and encircled a huge mass of Soviet divisions. Sieged Leningrad and it was all over by turn 14 just as part of 4th Pz was withdrawing.
russkly
Posts: 86
Joined: Tue Jul 27, 2004 12:25 pm

RE: This is amazing

Post by russkly »

ORIGINAL: actrade

ORIGINAL: misesfan

I actually was getting a little bummed about the RtL scenario, because I have lost multiple times to the Soviet AI -on Normal no less. The Soviets are able to form a coherent defense on turn 2, west of Pskov and it can be very punishing trying to penetrate that line.

I was too until I discovered an alternative strategy. I used 18A straight to Riga and let 4th Pz and 16A to the east. I used to take the whole of 18A army north and clean out the peninsula to the west while also heading north/east, but always got stuck crossing the river up north and to the east. What I changed was putting part of 18A across the river crossing just north of Pskov and using another part to press north, using my security corps to conquer the peninsula. I then had the one 18A corps north of Pskov link up with 16A while 4th Pz swung east and encircled a huge mass of Soviet divisions. Sieged Leningrad and it was all over by turn 14 just as part of 4th Pz was withdrawing.

Interesting approach, Actrade.

Could you perhaps elucidate, either here or in a new thread (or PM me)?

I'm new to WitX games and have played this through a few times after the introductory scenarios and haven't managed better than a soviet minor victory (on easy).

Tried driving the 4th Panzer Army to Pskov and then swinging east to VL, allowing 16th Army to catch up and secure the line Pskov-VL before taking the 4th Panzer Army and 18th Army north-west of Pskov through the east of Estonia and across the Narva river to Leningrad, but at best I've managed to get a couple of corps to the gates of Leningrad only to be thwarted by the strong defence there.

Driving directly north from Pskov doesn't seem viable due to the terrain and the Soviet defence.

16 turns seems tight, but by then the mech. army is exhausted anyway so no use to man nor beast.
Post Reply

Return to “Gary Grigsby's War in the East 2”