Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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MaB1708
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by MaB1708 »

ORIGINAL: Bamilus

What does negative replacements mean in the unit supply details screen and commanders report screen? Does this represent a shortfall or does it mean they converted support units to rifle squads?
In case this one is still open for you, I just stumbled over the answer while spending some time on the unit supply detail window. Handbook says: "Replacements The net number of men received as replacements and the freight tonnage that was converted to replacements.This number can be negative if more men are returned to the pool than are received in replacements." (37.12.3)
Rosencrantus
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Rosencrantus »

If I'm taking high fighter losses would it just be better to send them in an air superiority directive as they can get an altitude bonus instead of as an escort for air support in the area I plan to attack? Or should I just really limit my usage of air support to a few times an entire turn?
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: Rosencrantus

If I'm taking high fighter losses would it just be better to send them in an air superiority directive as they can get an altitude bonus instead of as an escort for air support in the area I plan to attack? Or should I just really limit my usage of air support to a few times an entire turn?

depends ... really on why you are losing fighters and what you expect

so

a) if its high operational losses, then yes I'd go for less sustained commitment
b) you are fairly even in terms of planes and pilot skill, then maybe grabbing the benefit of altitude will make a difference
c) you aren't - either you are outclassed (in which case there is little you can do at the tactical level) or you think you should be winning?
Bladesss
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Bladesss »

As Russia i am trying to assign support units to corps.
Sometimes when i say to assign support to corps, i get a list of Arty and combat arms. Fine
Sometimes I do exactly the same thing and i get a list of AA and Const Eng, that i dont want.
I am very sure i am selecting a corp and not a city. But i cant toggle between the to lists to only get the Arty list.
And it has wiped out all my AP points to 0, assigning Arty, because sometimes the AA list appears when i dont want it.
Some front line corps only give me the AA list and refuse to let me assign Arty.

.
carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

Bladess - this was a bug in an earlier version of the program. The new version 1.07 is supposed to fix that bug. If you ARE on version 1.07 and it is still happening please post it in the Tech Support section and attach the save to the post.
James80
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by James80 »

21.2.1. Ground Elements
All ground units are composed of multiple types and numbers of ground elements. These ground elements represent individual squads, guns, AFVs, and other combat vehicles such as halftracks and armoured cars. Every ground element consists of manpower and equipment (such as a tank and its crew).
23.12.
Ground elements in the unit have a chance of being damaged or destroyed, and some ground elements may be captured, with damaged ground elements being much more likely to be captured.

Q: What can you do with captured equipment as Axis from the soviets? Do they go to your pool or are otherwise used for production?
dudefan
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by dudefan »

The number of Assault HQs that can be created varies as the game progresses... 6 in 41, 5 in 42.... Does this mean I should always have 6 assault hqs from 41 going forward and never cancel the assault status of any hq because you lose one potential assault hq per year otherwise?
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: dudefan

The number of Assault HQs that can be created varies as the game progresses... 6 in 41, 5 in 42.... Does this mean I should always have 6 assault hqs from 41 going forward and never cancel the assault status of any hq because you lose one potential assault hq per year otherwise?

it really depends [;)]

pro- quick CPP regain
anti - less units able to dig > 1 fortifications

playing Stal-Berlin as the axis I found it better just to keep the Pzr Armies on assault and not the infantry. I could then double-team them so the infantry dug in and the Pzrs had the advantage of quick CPP regain. You can slot key infantry corps into the Pzr Army so that helps but I found by late 1943 German infantry are not that great for attacking (TOE and NM changes)
SwedenJens
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by SwedenJens »

Is there no cost for assigning Support units? I think it cost 1 AP every time you assigned a SU in WitE1 but I can't see this happening in WitE2.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: James80
21.2.1. Ground Elements
All ground units are composed of multiple types and numbers of ground elements. These ground elements represent individual squads, guns, AFVs, and other combat vehicles such as halftracks and armoured cars. Every ground element consists of manpower and equipment (such as a tank and its crew).
23.12.
Ground elements in the unit have a chance of being damaged or destroyed, and some ground elements may be captured, with damaged ground elements being much more likely to be captured.

Q: What can you do with captured equipment as Axis from the soviets? Do they go to your pool or are otherwise used for production?

its variable - I've just opened the Dec 44 turn of my Soviet AAR and can find some bits of axis equipment in the production pools.

I don't think that much is re-used in part as from 43 the Soviets had a clear idea of the advantage of a small number of relatively standardised pieces of equipment.

others far more knowledgeable than me might add something but I think the last big haul of stuff they converted was the Pzr III's taken at Stalingrad that became the basis of an early version of the SU-76. But when they stopped T60/70 production they had a far more reliable base for when the SU-76 went into more widespread use

but heres evidence for at least some T4s;



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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: SwedenJens

Is there no cost for assigning Support units? I think it cost 1 AP every time you assigned a SU in WitE1 but I can't see this happening in WitE2.

no its free - but you do shed 50% of the SU's CPP each move.

watch out for AA allocated to cities and for the cost of attaching construction units to cities
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morvael
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by morvael »

Playing MP using server, VL scenario as the Soviets, my air doctrines are ready, when I press F12 button I have a choice: "Execute Air Phase" or "Send to Server". What I'm supposed to do now? My opponent didn't have a chance to review his air directives IMHO.
SwedenJens
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by SwedenJens »

no its free - but you do shed 50% of the SU's CPP each move.

watch out for AA allocated to cities and for the cost of attaching construction units to cities

Thanks. I knew there was some drawback I didn't see. I was having a party each turn and assigning all my division assigned SUs back to HQ. I guess that ends here and now...
SwedenJens
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by SwedenJens »

What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?
dudefan
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by dudefan »

ORIGINAL: SwedenJens

What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?

I asked for a unmoved combat units hotkey to cycle through unmoved units in "feature/suggestions". Prayers are up


https://www.matrixgames.com/forums/tm.asp?m=4992645
Nix77
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Nix77 »

ORIGINAL: SwedenJens

What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?

There's also a visual aid on the counter, upper right hand corner: black square = hasn't moved, white square = has moved, no square = all movement spent. Would be nice to be able to filter this status from the CR since MP points don't always tell everything. Hotkey to cycle through unmoved units would be great too :)
SwedenJens
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by SwedenJens »

There's also a visual aid on the counter, upper right hand corner: black square = hasn't moved, white square = has moved, no square = all movement spent. Would be nice to be able to filter this status from the CR since MP points don't always tell everything. Hotkey to cycle through unmoved units would be great too :)

Aha very nice, I've never noticed that. Yes indeed this would be very useful info in the CR.
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malyhin1517
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by malyhin1517 »

ORIGINAL: SwedenJens

What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?
CR can be customized. Not all data is visible there by default. MP can be displayed on the screen.
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Sorry, i use an online translator :(
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morvael
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by morvael »

ORIGINAL: morvael

Playing MP using server, VL scenario as the Soviets, my air doctrines are ready, when I press F12 button I have a choice: "Execute Air Phase" or "Send to Server". What I'm supposed to do now? My opponent didn't have a chance to review his air directives IMHO.


Any hints?
SwedenJens
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by SwedenJens »

CR can be customized. Not all data is visible there by default. MP can be displayed on the screen.
Lovely this is exactly what I was looking for. Thanks!
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