I am trying to take parts of WitW Mapoverhaul mod from overkill01 for use in WiTE2. For starters I took the TOWN tiles, but thought there is 16 different tga files the game only seems to use the first one (001) so all of them are the same
anybody knows how tell to the engine to make thsi variable (as it does with other tile type)
The art is not strictly variable. We set the art in each hex individually although we did randomise the process in early development to save time. Town does not have this randomise function.
If you don't want to do each hex individually you could try exporting the hex art to csv and using a programme like excel change the appropriate value in Column D. However I haven't used csv for hex art for years so I'm not sure it is working. There have been significant recent changes in map drawing code to improve performance so there is a chance that it may not work.
Building a simple tile map is quite quick - making it look like a tableau map takes much longer.
Thanks John, though as you warned it seems something was changed in the code , even when I changed the CSV (second export returns the modified data) the system continues using file TOWN_001 in every town tile.
I modified the full file (showed first lines to allow for columnd titles),
here an example from hel (i expected to take 006 but as you see it took none, files seems good ... or at least 0010 is being showed in saved games ok (even when it is edited)