A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.
One of the huge advantages with a tile based map is we can quickly make improvements and amendments.
The screenshot shows some added info that loki100 and I thought you may appreciate to warn Axis players of how far they can go on GC41 T1 without activating the Soviet Southern Front.
It may not be for all so please vote on whether you like it and we do add it to a future release.
No - most data embeds at the very start of a scenario so later data changes aren't possible. You could rename/delete the triangle art which would stop it appearing.
Is it better to make a triangle in the middle of the hex? Then it will be clearer which hex cannot be crossed! In principle, the inscription is not required, but it will be useful for beginners!
Why Southern Front should be frozen ever, what a reason for it? There are actions started already right from 22 June. So why Soviet side can't regroup units for better positioning?
Also, is it possible to redone forming Southern Front HQ? Because Odessa M.D. was reformed to 9th Army HQ and Southern Front HQ it was formed in Moscow and moved via the railroad to the area to Vinnitsa.
Why Southern Front should be frozen ever, what a reason for it? There are actions started already right from 22 June. So why Soviet side can't regroup units for better positioning?
Also, is it possible to redone forming Southern Front HQ? Because Odessa M.D. was reformed to 9th Army HQ and Southern Front HQ it was formed in Moscow and moved via the railroad to the area to Vinnitsa.
Probably for balancing reasons and also to represent catching Soviets off-guard. The T1 is now longer than it was in WITE.
Is it better to make a triangle in the middle of the hex? Then it will be clearer which hex cannot be crossed! In principle, the inscription is not required, but it will be useful for beginners!
Excellent. Triangle or is it an arrow pointing to the hex below. Regardless good idea.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
I brought this up during BETA about putting a picture of the affected hexes in the manual, but oh well. But maybe something better can come to fruition
To me the triangle is just a triangle. Unless you put the page number or rule number with it I bet many will keep on trucking or hit a hex that will release Southern front. Do you know which hexes will or will not release on the border for that rule? Thus to me the triangle really doesn't show which part you should or should not venture into. I did test in BETA to find out which you can and can't. Having that annotated on the map is the best way to do it. You should have slightly highlighted hexes pop up with "ALERT entry releases the Southern Front". Of course something shorter but you get the idea. The same principal that is already in the game if a minor neutral going north can't cross area that darkens for no entry. After the first turn I am sure this can be programmed to turn off. This should give a nice helping hand to all that use it.
Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
Correct.
Be careful of the South hexes & half hexes. They alternate. Also Remember a ZoC over that line will trip the effects. At least it did in my test in BETA
This is good. Another thing that might be helpful is a demarcation of the north-south boundary for where the "north" special movement bonuses apply/don't apply (somewhere south of Brest-Litovsk). That would probably only be needed as a line for a small amount of the border area (doesn't have to extend all the way to the urals ).
This is good. Another thing that might be helpful is a demarcation of the north-south boundary for where the "north" special movement bonuses apply/don't apply (somewhere south of Brest-Litovsk). That would probably only be needed as a line for a small amount of the border area (doesn't have to extend all the way to the urals ).
Ya, good point!!!!!! That thing kicked my azz in BETA. I didn't read the manual and was all f'd up on what was happening there!
Why Southern Front should be frozen ever, what a reason for it? There are actions started already right from 22 June. So why Soviet side can't regroup units for better positioning?
Also, is it possible to redone forming Southern Front HQ? Because Odessa M.D. was reformed to 9th Army HQ and Southern Front HQ it was formed in Moscow and moved via the railroad to the area to Vinnitsa.
Historically, the Attack from Romania started later than the attack from Poland. The Axis forces in Romania are also frozen turn 1.
If however Army Group South is very successful in its initial attacks Southern Front will activate earlier.
so, balancing reasons.
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.
No for me because it would be a one shot info and no more relevant after T1, a modded map should work for everyone.
I would like to see a clarification in the manual instead, if what HLYA said in the previous post is correct:
"Just so I make sure I understand the rule.......if you want to keep the Southern Front locked you can't go south AND east of the hex in question? So if I go east of that hex but stay north the Southern front stays locked?
Correct.
Be careful of the South hexes & half hexes. They alternate. Also Remember a ZoC over that line will trip the effects. At least it did in my test in BETA"
This is good. Another thing that might be helpful is a demarcation of the north-south boundary for where the "north" special movement bonuses apply/don't apply (somewhere south of Brest-Litovsk). That would probably only be needed as a line for a small amount of the border area (doesn't have to extend all the way to the urals ).
do you mean the image in 11.2.2, that sets out exactly where that border is?
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A smaller slightly less salient triangle could be better, as you will look for it when relevant in T1 but it will not be useful for the rest of the game.
do you mean the image in 11.2.2, that sets out exactly where that border is?
Yes, in my case I vaguely remember seeing that in the manual, but when I was later actually playing I didn't remember exactly where the dividing line was. It is quite clear in the manual, but ideally it would be nice to not have to keep looking it up in the manual. IMO something like that line, but extending just a small amount in, with some small text like "T1 Movement Line" could perhaps be helpful as a reminder.
I would like it if it could disappear after turn 1. If it's going to be there all game it should be much more subtle, and not just reducing it to the triangle. It should be reduced to a partially transparent image, at the least.
I don't think a t1 trigger point should be the most prominent feature on the map.