Questions about editor. ( disband, remove, unlock, clear transfers )

Post new scenarios and mods here to share with other gamers.

Moderator: Joel Billings

Post Reply
tamerinc
Posts: 7
Joined: Mon Apr 19, 2021 6:19 am

Questions about editor. ( disband, remove, unlock, clear transfers )

Post by tamerinc »

Sorry for dumb questions as a newbie in WITE2.

1 - What are the exact numbers for "disband and for "remove" in the unit tab to define which turn will disband or remove?? Easy to find related numbers for transfer units to TBs but unable to find which number should I input in the editor to define unit disbands/remove at the mentioned turn.

2 - What is the real impact of leader role in High Command for logistics & replacements if subordinate leaders such as in the Army or in Corps have better skills? The question is especially for Axis Minor OOB.

3 - How to clear all transfers between TBs? unable to find a single click button. Also have an easy way to "unlock" all "lck" units in TB or delayed units?

Already searched in the forum and in the editor itself but unable to find.






3 -
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by loki100 »

2 isn't really an editor question. Best advice is to check the tables in 15.5, that'll give you some idea how the command chain works for all in-game tests, crudely the worse the front line commanders the more important the higher commands become.
User avatar
IslandInland
Posts: 1189
Joined: Mon Dec 08, 2014 3:54 pm
Location: YORKSHIRE
Contact:

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by IslandInland »

ORIGINAL: tamerinc

Sorry for dumb questions as a newbie in WITE2.

1 - What are the exact numbers for "disband and for "remove" in the unit tab to define which turn will disband or remove?? Easy to find related numbers for transfer units to TBs but unable to find which number should I input in the editor to define unit disbands/remove at the mentioned turn.

2 - What is the real impact of leader role in High Command for logistics & replacements if subordinate leaders such as in the Army or in Corps have better skills? The question is especially for Axis Minor OOB.

3 - How to clear all transfers between TBs? unable to find a single click button. Also have an easy way to "unlock" all "lck" units in TB or delayed units?

Already searched in the forum and in the editor itself but unable to find.

To set a unit to disband you need to set the "withdrawal code" as 101.

In the editor while viewing the map press CTRL and B and this will bring up all the data for the TBs. From there you can edit all the requirements for the TBs or even make them inactive.

Not sure how to unlock all units other than finding them in the editor changing their "lck" setting.

You could also clear all withdrawals in the editor by clicking on "withdrawal schedule" on any unit's detail and then clicking "CLEAR ALL WITHDRAWALS" in the top right but I wouldn't recommend this as the withdrawal schedule also covers things like name changes.

Beta Tester for:
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by jlbhung »

tamerinc, no worry. I think apart from those involved in the development of the game, everyone else are newbies. I exported the units csv file using the game Editor and examined the unit data (common spreadsheet software should be able to open the csv file) to find clues to your question -

1/. from data of units scheduled for disband and remove, I guess that the code for disband is 101 and for remove is 102. You may test it.

3/. I also want to know if there is a single click button. Before finding one, an alternative is to edit the "lck" status in the unit.csv file. It should be under the column "thBoxLock". It appears that the value is 1 in this column for locked units. You can easily change 1 to 0 for all locked units by using a spreadsheet software.

Hope the above helps. Suggest you backup your scenario file before you test.















jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by jlbhung »

ORIGINAL: tamerinc

3 - How to clear all transfers between TBs? unable to find a single click button.

Instead of clearing transfers unit by unit, I guess that an easier way would be to edit the unit.csv file - convert all data under the columns "withTurn 0" to "withDest 4" to 0. I think this way will not interfere with renaming as that data is stored in another column. You may give it a try.







tamerinc
Posts: 7
Joined: Mon Apr 19, 2021 6:19 am

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by tamerinc »

Noted with great thanks to all answers. 101 and 102 works well. So, Dirlewanger and some other "dirty" units will purge in my 1941 scenario for my own play against AI. I will gonna try .csv editing too
Dreamslayer
Posts: 454
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Dreamslayer »

101 and 102 works fine, thanks. But how I can set destination for TB?
User avatar
Great_Ajax
Posts: 4924
Joined: Mon Oct 28, 2002 6:00 pm
Location: Oklahoma, USA

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Great_Ajax »

In the UNITS tab, click the Theater Box link in the upper right corner of the unit entry. It will bring up a list of theater box options and their codes. Clicking on Axis units will bring up the Axis options and clicking on Soviet units will bring up the Soviet options. Example, 1-Western Europe.

Trey
ORIGINAL: Dreamslayer

101 and 102 works fine, thanks. But how I can set destination for TB?
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
Dreamslayer
Posts: 454
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Dreamslayer »

ORIGINAL: Great_Ajax

In the UNITS tab, click the Theater Box link in the upper right corner of the unit entry. It will bring up a list of theater box options and their codes. Clicking on Axis units will bring up the Axis options and clicking on Soviet units will bring up the Soviet options. Example, 1-Western Europe.

Trey
Great, thanks!

So. Germans :
0 - Map
1 - Western Europe
2 - Italy
3 - North Africa
4 - Norway
5 - Balcans
6 - Finland
7 - Axis Reserves
8 - Soviet Union Garrison

USSR:
0 - Map
11 - Far East
12 - Transcaucasus
13 - Northern Front
14 - Soviet Reserves
User avatar
Great_Ajax
Posts: 4924
Joined: Mon Oct 28, 2002 6:00 pm
Location: Oklahoma, USA

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Great_Ajax »

You got it!

Trey
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
Dreamslayer
Posts: 454
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Dreamslayer »

How to change the frozen status?
User avatar
Great_Ajax
Posts: 4924
Joined: Mon Oct 28, 2002 6:00 pm
Location: Oklahoma, USA

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Great_Ajax »

Go to the map and go to the unit details. You can change the frozen status. If you are unfreezing a unit, make sure you you use the editor functions in the commander's report to reset that unit's MPs.

Trey

ORIGINAL: Dreamslayer

How to change the frozen status?
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
Dreamslayer
Posts: 454
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Dreamslayer »

Some Soviet ground units in the editor in the unit list slots marked by " *** ". What does it mean?
Denniss
Posts: 9171
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Denniss »

Looks like all those with 3 asterix are on-map units
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
Dreamslayer
Posts: 454
Joined: Sat Oct 31, 2015 1:37 pm
Location: St.Petersburg

RE: Questions about editor. ( disband, remove, unlock, clear transfers )

Post by Dreamslayer »

Is there the necessity to have Soviet AOG's like Transport/Recon Groups? Or I can remove it from the data and attach airgroups directly to Air Commands without any issues?
Would be nice to have more slots for AOG's.
Post Reply

Return to “Scenario Design and Modding”