Questions about editor. ( disband, remove, unlock, clear transfers )
Moderator: Joel Billings
Questions about editor. ( disband, remove, unlock, clear transfers )
Sorry for dumb questions as a newbie in WITE2.
1 - What are the exact numbers for "disband and for "remove" in the unit tab to define which turn will disband or remove?? Easy to find related numbers for transfer units to TBs but unable to find which number should I input in the editor to define unit disbands/remove at the mentioned turn.
2 - What is the real impact of leader role in High Command for logistics & replacements if subordinate leaders such as in the Army or in Corps have better skills? The question is especially for Axis Minor OOB.
3 - How to clear all transfers between TBs? unable to find a single click button. Also have an easy way to "unlock" all "lck" units in TB or delayed units?
Already searched in the forum and in the editor itself but unable to find.
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1 - What are the exact numbers for "disband and for "remove" in the unit tab to define which turn will disband or remove?? Easy to find related numbers for transfer units to TBs but unable to find which number should I input in the editor to define unit disbands/remove at the mentioned turn.
2 - What is the real impact of leader role in High Command for logistics & replacements if subordinate leaders such as in the Army or in Corps have better skills? The question is especially for Axis Minor OOB.
3 - How to clear all transfers between TBs? unable to find a single click button. Also have an easy way to "unlock" all "lck" units in TB or delayed units?
Already searched in the forum and in the editor itself but unable to find.
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
2 isn't really an editor question. Best advice is to check the tables in 15.5, that'll give you some idea how the command chain works for all in-game tests, crudely the worse the front line commanders the more important the higher commands become.
- IslandInland
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
ORIGINAL: tamerinc
Sorry for dumb questions as a newbie in WITE2.
1 - What are the exact numbers for "disband and for "remove" in the unit tab to define which turn will disband or remove?? Easy to find related numbers for transfer units to TBs but unable to find which number should I input in the editor to define unit disbands/remove at the mentioned turn.
2 - What is the real impact of leader role in High Command for logistics & replacements if subordinate leaders such as in the Army or in Corps have better skills? The question is especially for Axis Minor OOB.
3 - How to clear all transfers between TBs? unable to find a single click button. Also have an easy way to "unlock" all "lck" units in TB or delayed units?
Already searched in the forum and in the editor itself but unable to find.
To set a unit to disband you need to set the "withdrawal code" as 101.
In the editor while viewing the map press CTRL and B and this will bring up all the data for the TBs. From there you can edit all the requirements for the TBs or even make them inactive.
Not sure how to unlock all units other than finding them in the editor changing their "lck" setting.
You could also clear all withdrawals in the editor by clicking on "withdrawal schedule" on any unit's detail and then clicking "CLEAR ALL WITHDRAWALS" in the top right but I wouldn't recommend this as the withdrawal schedule also covers things like name changes.
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War In The East 2 & Steel Inferno Expansion
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Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
RE: Questions about editor. ( disband, remove, unlock, clear transfers )
tamerinc, no worry. I think apart from those involved in the development of the game, everyone else are newbies. I exported the units csv file using the game Editor and examined the unit data (common spreadsheet software should be able to open the csv file) to find clues to your question -
1/. from data of units scheduled for disband and remove, I guess that the code for disband is 101 and for remove is 102. You may test it.
3/. I also want to know if there is a single click button. Before finding one, an alternative is to edit the "lck" status in the unit.csv file. It should be under the column "thBoxLock". It appears that the value is 1 in this column for locked units. You can easily change 1 to 0 for all locked units by using a spreadsheet software.
Hope the above helps. Suggest you backup your scenario file before you test.
1/. from data of units scheduled for disband and remove, I guess that the code for disband is 101 and for remove is 102. You may test it.
3/. I also want to know if there is a single click button. Before finding one, an alternative is to edit the "lck" status in the unit.csv file. It should be under the column "thBoxLock". It appears that the value is 1 in this column for locked units. You can easily change 1 to 0 for all locked units by using a spreadsheet software.
Hope the above helps. Suggest you backup your scenario file before you test.
RE: Questions about editor. ( disband, remove, unlock, clear transfers )
ORIGINAL: tamerinc
3 - How to clear all transfers between TBs? unable to find a single click button.
Instead of clearing transfers unit by unit, I guess that an easier way would be to edit the unit.csv file - convert all data under the columns "withTurn 0" to "withDest 4" to 0. I think this way will not interfere with renaming as that data is stored in another column. You may give it a try.
RE: Questions about editor. ( disband, remove, unlock, clear transfers )
Noted with great thanks to all answers. 101 and 102 works well. So, Dirlewanger and some other "dirty" units will purge in my 1941 scenario for my own play against AI. I will gonna try .csv editing too
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
101 and 102 works fine, thanks. But how I can set destination for TB?
- Great_Ajax
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
In the UNITS tab, click the Theater Box link in the upper right corner of the unit entry. It will bring up a list of theater box options and their codes. Clicking on Axis units will bring up the Axis options and clicking on Soviet units will bring up the Soviet options. Example, 1-Western Europe.
Trey
Trey
ORIGINAL: Dreamslayer
101 and 102 works fine, thanks. But how I can set destination for TB?
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
Great, thanks!ORIGINAL: Great_Ajax
In the UNITS tab, click the Theater Box link in the upper right corner of the unit entry. It will bring up a list of theater box options and their codes. Clicking on Axis units will bring up the Axis options and clicking on Soviet units will bring up the Soviet options. Example, 1-Western Europe.
Trey
So. Germans :
0 - Map
1 - Western Europe
2 - Italy
3 - North Africa
4 - Norway
5 - Balcans
6 - Finland
7 - Axis Reserves
8 - Soviet Union Garrison
USSR:
0 - Map
11 - Far East
12 - Transcaucasus
13 - Northern Front
14 - Soviet Reserves
- Great_Ajax
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
You got it!
Trey
Trey
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
How to change the frozen status?
- Great_Ajax
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
Go to the map and go to the unit details. You can change the frozen status. If you are unfreezing a unit, make sure you you use the editor functions in the commander's report to reset that unit's MPs.
Trey
Trey
ORIGINAL: Dreamslayer
How to change the frozen status?
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
Some Soviet ground units in the editor in the unit list slots marked by " *** ". What does it mean?
RE: Questions about editor. ( disband, remove, unlock, clear transfers )
Looks like all those with 3 asterix are on-map units
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RE: Questions about editor. ( disband, remove, unlock, clear transfers )
Is there the necessity to have Soviet AOG's like Transport/Recon Groups? Or I can remove it from the data and attach airgroups directly to Air Commands without any issues?
Would be nice to have more slots for AOG's.
Would be nice to have more slots for AOG's.