Disbanding units far from rail network

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Nix77
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Location: Finland

Disbanding units far from rail network

Post by Nix77 »

See this discussion: https://www.matrixgames.com/forums/tm.asp?m=4988879

I think this is a bug that should be fixed. Currently any unit that is further than 3 hexes away from enemy and can reach a hex connected to ANY NON-ISOLATED depot can disband.

Someone defended that the current situation is OK since you'll lose the counter when you disband, it won't return. Well, I don't mind the 7th Tank Division counter in the below picture disappearing, if I get to keep the 72 guns and 415 tanks when I disband it. Same applies to HQ support units, too easy to just disband or move them.

A hopefully easy way to correct this would be to add a condition for off rail MP since that is a number still being tracked.
This could be anything from 10 to maybe 30MP? I'd set it to around 20MP myself.

Actually moving SUs from HQs should be disallowed if the unit is too far from rail network (off rail MP!).

In the following situation, I think that most of the units in the almost closed pocket shouldn't be able to disband. If the off rail condition would be added, only the units marked in yellow and red might be able to escape if the Germans wouldn't be guarding the pocket bottleneck. If the pocket was more loose (2 hex gap on the bottleneck), even more units might be able to escape by disbanding, depending on the off-rail MP.



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Joel Billings
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RE: Disbanding units far from rail network

Post by Joel Billings »

This is not a bug, but I understand the desire to try to limit this kind of disband. I'm moving this to the suggestion area.
All understanding comes after the fact.
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MechFO
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RE: Disbanding units far from rail network

Post by MechFO »

It would be enough to introduce the same restrictions for disbands that apply to transfering a unit to a TB, except that would make disbanding Fort Units a bit problematic.
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