[Answered] Vampire can't be engaged because of altitude problem

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AlexinCT
Posts: 90
Joined: Sat Oct 31, 2015 8:27 pm

[Answered] Vampire can't be engaged because of altitude problem

Post by AlexinCT »

Have a scenario where a vampire (ss-n-26 I believe) flying over terrain where terrain altitude is over 700 ft but the weapon is at 198 ft and can't be engaged by air defenses.

See attachment for screenshot and saved game...
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guanotwozero
Posts: 651
Joined: Fri Dec 27, 2013 1:53 am

RE: Vampire can't be engaged because of altitude problem

Post by guanotwozero »

ORIGINAL: AlexinCT

Have a scenario where a vampire (ss-n-26 I believe) flying over terrain where terrain altitude is over 700 ft but the weapon is at 198 ft and can't be engaged by air defenses.

See attachment for screenshot and saved game...

Bear in mind that is the detected altitude, not the actual one. The problem is that the aerostat's search radar is only getting an approximate measure of its location. More significantly no air defence weapons systems have yet detected the vampire with their fire-control radars (FCRs) which would be needed to attack it.

It's normal that a search radar will tell you roughly where an enemy is, but you still need a more precise FCR (or other sensor) to actually target it.

If you load that save in the editor and change sides, you'll see it's happily flying along above the ground. So it's WAD.

BDukes
Posts: 2727
Joined: Wed Dec 27, 2017 12:59 pm

RE: Vampire can't be engaged because of altitude problem

Post by BDukes »

ORIGINAL: guanotwozero

ORIGINAL: AlexinCT

Have a scenario where a vampire (ss-n-26 I believe) flying over terrain where terrain altitude is over 700 ft but the weapon is at 198 ft and can't be engaged by air defenses.

See attachment for screenshot and saved game...

Bear in mind that is the detected altitude, not the actual one. The problem is that the aerostat's search radar is only getting an approximate measure of its location. More significantly no air defence weapons systems have yet detected the vampire with their fire-control radars (FCRs) which would be needed to attack it.

It's normal that a search radar will tell you roughly where an enemy is, but you still need a more precise FCR (or other sensor) to actually target it.

If you load that save in the editor and change sides, you'll see it's happily flying along above the ground. So it's WAD.


A nice to have would be some sort of gating or filtering of any detection values that don't make sense (underground, water, etc.). Many systems have this in real life. I've seen it in the sonar world.

Mike
"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
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Schr75
Posts: 878
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

RE: Vampire can't be engaged because of altitude problem

Post by Schr75 »

Hi AlexinCT

Your problem is two fold.
First you are trying to fire at an old contact, 18sec at scen start.
You need an accurate target fix to be able to fire, that´s why you get the altitude message.

Second.
You have a small mountain between the Patriot battery and the target, so the battery will never detect the target because of LOS limitations.
If you move the battery to the top of the mountain roughly 3nm west of the battery, it will detect and engage the target.

You can actually see this from the weapons allocation menu.
When you get the "No directors able to etc. (see attached pic), the firing unit is telling you that no radar directors can see the target, so it need external targeting data if it´s CEC capable, or it have to wait until it detects the target by itself.

Hope this helped.

Søren

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