Campaigns on the Danube v3.10 (under development) AAR
RE: Campaigns on the Danube v3.10 (under development) AAR
as ever with your AARs, a great read and inspires me to open up this masterpiece again. like the set up for this as its near impossible to do much with Mack in the conventional scenario
- Rasputitsa
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RE: Campaigns on the Danube v3.10 (under development) AAR
Thanks for your comments, it is the case that when running historical scenarios in an accurate game, you are likely to get a predictable historical result.
It is nice to play in historical conditions, but with a possibility of getting away from the comfort of hindsight.
The v3.10 update will have randomised scenarios and randomised leadership attribute options, which will add potentially more uncertainty into a game which already has a bundle of uncertainty and FOW.
It is nice to play in historical conditions, but with a possibility of getting away from the comfort of hindsight.
The v3.10 update will have randomised scenarios and randomised leadership attribute options, which will add potentially more uncertainty into a game which already has a bundle of uncertainty and FOW.
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Campaigns on the Danube v3.10 (under development) AAR
Rasputitsa, can I bribe you to send me the beta you are playing with? I won't tell. 
I'm impressed that Loki likes the game; I am awaiting his 520 page manual on WITE2 although I've suddenly found a WW2 mod for Armored Brigade easier going and more fun.

I'm impressed that Loki likes the game; I am awaiting his 520 page manual on WITE2 although I've suddenly found a WW2 mod for Armored Brigade easier going and more fun.
RE: Campaigns on the Danube v3.10 (under development) AAR
I am also looking forward to v3.10. I'm hoping to wrap up the next patch for Empires in Arms soon, and take a break for a bit and play this and other games for a while.
Have you sent ChemKid's mods to Erik Rutins yet for him to post with game files or include in v3.10? He's willing, you should follow up. Ditto for the PFE mods.
Have you sent ChemKid's mods to Erik Rutins yet for him to post with game files or include in v3.10? He's willing, you should follow up. Ditto for the PFE mods.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- Rasputitsa
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- Joined: Sat Jun 30, 2001 8:00 am
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RE: Campaigns on the Danube v3.10 (under development) AAR
ORIGINAL: pzgndr
Have you sent ChemKid's mods to Erik Rutins yet for him to post with game files or include in v3.10? He's willing, you should follow up. Ditto for the PFE mods.
Yes, I did contact Erik Rutins, as above, but got no reply.
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Campaigns on the Danube v3.10 (under development) AAR
Rasputitsa, thank you for your amazing report! You've put a lot of effort into making this and I appreciate it very much.
In your first post you make this observation:
Many thanks!
In your first post you make this observation:
I'm curious, what is a "reasonably sized convoy"? I agree with you that the 1000 point sized convoy was too large. I'm wondering what "reasonable" is for this game. In your report, you limited most of your convoys to 500 points or less, so is that what the AI considers reasonable?Previous versions of the game allowed for supply convoys up to (1000) points to be created, which was questionable to have a convoy that large, so now player created convoys can still be set for such high figures, but the AI supply system will only respond to player orders with a series of reasonably sized convoys, until the supply request is filled (v3.10).
When set at 'computer controlled supply' the AI will restrict its own supply movements to a series of more historically sized supply convoys (v3.10).
Many thanks!
- Rasputitsa
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RE: Campaigns on the Danube v3.10 (under development) AAR
I'm curious, what is a "reasonably sized convoy"? I agree with you that the 1000 point sized convoy was too large. I'm wondering what "reasonable" is for this game. In your report, you limited most of your convoys to 500 points or less, so is that what the AI considers reasonable?
The AAR is playing with computer controlled supply, so the AI is allocating supply convoys, although the player can still order additional supply movements, as I did when ordering 500 supply. The computer supply system, after an orders delay, will start sending convoys to fill the order.
The individual convoys are generally less than 100 points each, but some is lost each turn in wastage, so long supply lines lose more supply.
Here is an example of some of the convoys moving during a turn, but this is still in development.

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- Supply.jpg (103.24 KiB) Viewed 839 times
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Campaigns on the Danube v3.10 (under development) AAR
Excellent! Thank you. Looking forward to your next installment of your after action report. Your slight spoiler note of, "how wrong that turned out to be" has me very curious about what happens next. [:)]The AAR is playing with computer controlled supply, so the AI is allocating supply convoys, although the player can still order additional supply movements, as I did when ordering 500 supply. The computer supply system, after an orders delay, will start sending convoys to fill the order.
The individual convoys are generally less than 100 points each, but some is lost each turn in wastage, so long supply lines lose more supply.
RE: Campaigns on the Danube v3.10 (under development) AAR
Thank you for the AAR! Looking forward to this update!
- Rasputitsa
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- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
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RE: Campaigns on the Danube v3.10 (under development) AAR
ORIGINAL: altipueri
Rasputitsa, can I bribe you to send me the beta you are playing with? I won't tell.
I'm impressed that Loki likes the game; I am awaiting his 520 page manual on WITE2 although I've suddenly found a WW2 mod for Armored Brigade easier going and more fun.
Frank has agreed to posting the AARs to show some of the features in the CotD update v3.10, but there is no date yet for release, however, Frank is also exploring 'Campaigns on the Elbe 1806' using a common game system, but with its own map.
The releases are not dependent on each other, but there looks like a lot of work to do, possibly including the Spring 1813 campaign, which would need an extended 'Elbe' map and stretch the system.
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Campaigns on the Danube v3.10 (under development) AAR
ORIGINAL: Rasputitsa
Yes, I did contact Erik Rutins, as above, but got no reply.
I'm trying again. I uploaded ChemKid's COTD and PFE graphics mods to the Matrix server and sent Erik an email to check them out and figure out what to do with them, either post them to the game download files or work with Frank to include them in the next updates.
Maybe during development of the Elbe game, ChemKid's graphics can be copied/imported to the new map. It's a shame we've lost his talents here.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: Campaigns on the Danube v3.10 (under development) AAR
ORIGINAL: pzgndr
ORIGINAL: Rasputitsa
Yes, I did contact Erik Rutins, as above, but got no reply.
I'm trying again. I uploaded ChemKid's COTD and PFE graphics mods to the Matrix server and sent Erik an email to check them out and figure out what to do with them, either post them to the game download files or work with Frank to include them in the next updates.
Maybe during development of the Elbe game, ChemKid's graphics can be copied/imported to the new map. It's a shame we've lost his talents here.
What I wanted to discuss with Erik was whether there should be any attribution to CHEMKID, either under his tag, or real name, to recognise the work he did, which has transformed the games (CotD and PFE) and played a large part in the interest in these titles.
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon