Some minor UI bugs (and one more)

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Narisomo
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Some minor UI bugs (and one more)

Post by Narisomo »

Sorry for opening so many threads. Therefore this time I collected some minor bugs in one thread ... if they are bugs at all and not features.

1) The Reports view shows a bar in the lower left for “capital/city/town”, but towns are not counted. (You can click on the city symbol, then the symbols are underlined. Is there a functionality to switch that doesn't work properly?)

2) If you purchase units, the MPP shown in the upper left corner is not updated. (In WiE it is updated. It is also updated in the research view.)

3) When an escort shoots down interceptors in the FoW, the losses are not shown. It is more satisfying to see the escort successes, and it is also more realistic since the escort will probably know how much they have destroyed. (I think it is shown in WiE but I am not sure about it.)

4) Graphs in the report view can be slightly below zero. I have attached an image.

5) A unit with 2 AP, for example artillery, cannot move into a hex that requires 3 AP. However, if there is another unit in that hex, you can swap units and get the artillery into the hex. Even if the behavior is not described in the manual (5.3.4), I assume it is known and defined as a feature, but for the case it is not ...
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Hubert Cater
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RE: Some minor UI bugs (and one more)

Post by Hubert Cater »

Hi Narisomo,

No worries at all and we always appreciate any issues or bugs that are found so we can correct them.

1) I will remove the 'Town' description as you are right they are not included, and the underlining just looks like a buffer issue as those symbols are not actually clickable in terms of doing anything, and it just looks like clicking on the screen in that area puts some oddity on the screen that looks like an underlining of the symbols.

2) This will show correctly in the next patch which will hopefully be available soon.

3) My guess is that the 'Quick Animation' option is enabled, in this case it may not show all the successes if there are any, including escort successes. When disabled, I was able to confirm on my end that it worked as expected.

4) Would you happen to have a saved turn of this that you could send us? support@furysoftware.com

There is a bit of graphical handling there when multiple lines are at 0 on the same chart screen, one is drawn below the other, but in this case it does look to go even lower a bit at a few points so I'd be happy to take a look and make any necessary corrections.

5) This is intentional and a benefit of using swapping. We looked into making it more restrictive but found it to be potentially worse for game play as well as difficult to convey, intuitively, why a unit could swap or not etc.
Narisomo
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RE: Some minor UI bugs (and one more)

Post by Narisomo »

Thank you for your helpful reply.

3) Quick Animation is disabled. When I bomb a unit, enemy interceptors launch, my escort attacks, but I can't see the number of killed interceptors, except if the interceptors start outside of the FoW. It's the same the other way round: The enemy bombs, my interceptors take off, the enemy escort attacks, but I don't see any losses on the escort (you can here the sound and see the explosion, so there are kills).

4) I have sent you a file.

5) This makes sense, and I already used it to my advantage. [;)]
Narisomo
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RE: Some minor UI bugs (and one more)

Post by Narisomo »

I played for a few more hours and saw that point 3 does not always occur. Sometimes I see the results too. I have not yet been able to determine more precise conditions.

And I still have a question about 5. If I use all action points of an artillery, the unit is greyed out, but can be swapped infinitely often. If that's the intention, it's an interesting feature that I didn't know about before. (The manual says units must not have moved.)

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Narisomo
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RE: Some minor UI bugs (and one more)

Post by Narisomo »

And, sorry, one more:
7) If you lay mines with a DD and after that the DD has no action points left, it should be greyed out, but it is not. Or I'm missing something here too.

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Taxman66
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RE: Some minor UI bugs (and one more)

Post by Taxman66 »

I wonder if it is because that DD still has an unused strike?
Meaning, if it had moved with it's last AP the strike is removed and then the counter is 'greyed' out;
but if the last AP is used laying mines the procedure doesn't work the same.
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Hubert Cater
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RE: Some minor UI bugs (and one more)

Post by Hubert Cater »

3) I am still unable to repeat this, even with interceptors in and out of FoW range. If it happens again, could you please send me the autosave of the turn, as this will be before you performed a bombing attack, and with instructions on how to repeat it and I'd be happy to take a look.

The only other thing I can think of is that it hasn't actually taken losses and the explosion is for the next unit that has taken some losses? Maybe not, just throwing that out there as a possibility.

4) Thanks and I see the issue, and this will be fixed for the next update. I noticed it only shows incorrectly when 'Relative Values' are enabled.

5) I see the issue, will fix this for a future patch as well.
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Hubert Cater
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RE: Some minor UI bugs (and one more)

Post by Hubert Cater »

ORIGINAL: Taxman66

I wonder if it is because that DD still has an unused strike?
Meaning, if it had moved with it's last AP the strike is removed and then the counter is 'greyed' out;
but if the last AP is used laying mines the procedure doesn't work the same.

Narisomo, Taxman66, I believe this is correct, I will look into this one as well.
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BillRunacre
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RE: Some minor UI bugs (and one more)

Post by BillRunacre »

ORIGINAL: Narisomo

(The manual says units must not have moved.)

Good spot, I think we must have changed it as now it just requires the unit to have a remaining Action Point.

I've made a note of that.
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Narisomo
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RE: Some minor UI bugs (and one more)

Post by Narisomo »

@Hubert Cart & @BillRunacre:
Thank you both. [:)]
3) I am still unable to repeat this, even with interceptors in and out of FoW range. If it happens again, could you please send me the autosave of the turn [...]
I finished my first playthrough, but if it happens in the next one I will send you the savegame.
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