Allocate Replacements

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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Allocate Replacements

Post by Lobster »

Wouldn't it be nice to have the option to manually allocate replacements like it's done in Schwerpunkt's World War 2 Europe game? Likely won't happen due to one dev programmer constraints but it doesn't hurt to dream. [;)]
ne nothi tere te deorsum (don't let the bastards grind you down)

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76mm
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RE: Allocate Replacements

Post by 76mm »

I don't have Schwerpunkt...how does it work?
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Lobster
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RE: Allocate Replacements

Post by Lobster »

You simply click on a unit and allocate replacement points. That way you can add replacements to a unit in an active front and not do so in an inactive front. TOAW gives a unit replacements whether or not the player wants a unit to get them.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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76mm
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RE: Allocate Replacements

Post by 76mm »

Isn't that the point of the Replacement Priority setting? You can set it to zero if you want.
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Lobster
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RE: Allocate Replacements

Post by Lobster »

That is across the board non adjustable. Once it's set that's it for the entire scenario. If one part of the front suddenly needs more too bad. Can't change it from normal to high. It's too rigid.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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76mm
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RE: Allocate Replacements

Post by 76mm »

Good point. Does seem odd that this isn't adjustable during play; since the "feature" is already present, seems like it would only be necessary to add a UI element to allow it to be changed in-game--hopefully not an insurmountable obstacle.
governato
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RE: Allocate Replacements

Post by governato »


I agree it'd be great to have more existing variables being adjustable via events or TO, rather than focusing on adding more complexity.

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