I don't know the air war interface very well. I can create ADs without a problem, the knowledge from WitW carries over conceptually here very well. What I need to wrap my head around are the AOGs and managing them to move air units forward into air bases. I thought I had the 'science' down in WitW in bringing newly captured airbases up to speed, I need to learn the same in this WitE2.
So, taking a stab at the RtL scenario online.

I didn't try to move any air units on turn 1, and left the air assignment to auto for these air directives. I think they're misleading as the Ju-88 recon squadron can make these flights, but many (or the rest?) of them can't. I probably should have just bit the bullet and started moving some forward, but I was going to try and let the AI manage this for me.

You can see that some panzers were cut off after turn 1. With Riga and the lower Baltic ports secured AGN opts for a hard shift to the east, with Velikie Luki as the next objective. Strong concentrations spotted around Pskov will be skirted for now instead of confronted. We could blast these units, but it will cost us time, strength, and likely drive them back onto our real target.

Rail is repaired from Germany to Riga. We detach a RAD from the FBD and assign them to a corp to operate in the rear area. Two things that will make for a lot of replayability in my mind are the random and discrete weather effects and the rail conversion rules. I really liked this start, but I think I botched it through error and oversight. Halfway through the scenario, so we'll see!

Overall strategic picture.





































