Scenario editor - days per turn - economy modifier

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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legionzero2
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Joined: Fri Apr 30, 2021 4:27 pm

Scenario editor - days per turn - economy modifier

Post by legionzero2 »

Howdy,

I went into the scenario editor copied the 1941 start reduced the turn day count to 1 (also reduced the fleet move speed), fired it up to see what exploded and to my surprise the production per turn had been modified up significantly as the economy modifier had become x8 for the USA

On the one hand, very nice there's a link between the number of days in a turn, one the other, it seems to be in the opposite direction to how I would have imagined it.

So has anyone had any experience in manipulating the economies of countries as I can't seem to see anything in the country profiles in the editor that's obvious like "economy modifier multiplier" any instruction manual on the editor?

Loving the game btw, just a personal taste thing I think Warplan Pacific abstraction with war in the pacific pace would be wonderful.

Any thoughts would be nice.

Thanks for your time.
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AlvaroSousa
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RE: Scenario editor - days per turn - economy modifier

Post by AlvaroSousa »

Thinking more you have to proportionally scale down the economic multiple as well. So if you cut it to 7 days you need to halve it for example.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
legionzero2
Posts: 3
Joined: Fri Apr 30, 2021 4:27 pm

RE: Scenario editor - days per turn - economy modifier

Post by legionzero2 »

Cheers, that's what I would think as well, but I can't find the modifier and it scales up on its own it seems, where would the economic multiple be set?


Ahh I found the instruction manual for scenarios and mods

Start Date - when the scenario is supposed to start.
Now Date - the current date of the scenario.
End Date - when the scenario ends and victory is determined.
Note: different between start and now dates is generally used for the economic multiple to set it correctly.
legionzero2
Posts: 3
Joined: Fri Apr 30, 2021 4:27 pm

RE: Scenario editor - days per turn - economy modifier

Post by legionzero2 »

Though that's interesting if you set the start date to 1941 the economic multiplier is fixed but you can't have units with a technology level lower than the starting year and the system auto rolls the unit tech level up.
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