No Theatre box transfers.
No night bombing of depots.
This is my first game back to WITE2 after a 6 month break having been on the testing team for 3 years.
Strategy is for a strong push on Moscow and in the South where lies most of the low hanging fruit. Most of PG2 has been shifted to AGS; if the Soviets stand would hope for some good pockets and if they run that is a lot of VP cities to concede.
AGN will take the Baltics and then just a slow advance on Lenningrad, depending on what the Soviets leave to defend there. One Panzer corps already switched towards Smolensk, the second will follow soon.
AGC will advance as fast as the defence permits with two Panzer groups and a lot of infantry with most of the best leaders. The target is to pocket Moscow before the mud.
AGS will advance both along the coast and inland, will see how the Soviets set up in defence. Have gone for the L’Vov pocket on T1 as it gets a Panzer Corps down to Romania quickly. Maybe keeping Southern Front frozen is a better strategy, will see how this goes.
T01
Air war. Have gone for maximum damage during the air phase 3.5k and killed another 1k during the ground phase. As compared to holding off bombing airbases there are a few hundred more aircraft kills and a few hundred less pilot kills. Am not sure which works better though am not over concerned about some extra Soviet pilots on the map as they will all die easily enough as the campaign progresses.
Set up for T1 bombings was to concentrate on targets within fighter cover range. So AGN and AGC were all escorted ADs. AGS had I think 3 unescorted LB directives. Plus there were a few ADs just using 110s.
Just one attack for the whole of T1 using GS, most of the time it is not necessary. As airbases were captured moved some 109s forward for fighter cover and almost every GS Soviet aircraft got shot down. Don’t know if it is possible to get much over 4.5k Soviet kills as there is probably not many more within range. Next time will see if I can get the Axis losses down a bit but not that important as the Luftwaffe usually end up with a glut of air frames in my games.
AGN. Take the three ports. Have left as many units on the border as possible so that none of their manpower escapes. That includes forts, attack them on T1 and the Soviets recover manpower both directly from the combat and also from damaged elements recovery over time. The two ‘black’ corps are being stripped of their infantry and filled with rail repair SUs, will be using them to fill out the rail network in the Baltics rather than an FBD. After the Baltics have been taken the job of 16th and 18th army is just to tie down some Soviet units but will continue the advance if the opportunity opens up.
AGC. Just the one large pocket, hopefully it is secure but am never sure. I really don’t like doing T1 as there are just too many ways to make a mistake. One Panzer corps from PG2 transfers to PG3, the other two head South. Quite a few units out of command range, it is a mess. Have put 4th Army on Assault.
AGS. Rail line through L’Vov secured and a few pockets on the border. Have made a couple more small ones, one around Brody that doesn’t look too secure and may have to rout them out next turn. The other a one hex stack with two routed units. AGS is the real killing area and with 5 Panzer Corps should be able to create some good pockets throughout the Summer. The Soviets have to make a stand or with Axis advancing 8 hexes a turn there is the possibility of a sudden death victory in ‘41. If the Soviet forces can be bled enough in the South then the center will have to be weakened and that opens up the prospect of taking Moscow in ‘41.
Admin.
Beginning the process of improving Corps command. Infantry Corps with the best leaders are transferred to the Panzer Groups and expanded towards 6 divisions.
All artillery moving towards the combat Infantry Corps, most of the other combat SUs are shifted back to OKH and will be attached to Panzer/Mod divisions as required.
Supply Priority set to 4 for Panzer Corps; 3 for German Infantry and 2 for the rest. Have put the Luftwaffe down to 1, not sure how that is going to work out but am not intending to use the bombers much for the early moves - will see what the Soviet strategy is.
Fighters pilots set to priority.







