Naval Combat

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

Moderator: AlvaroSousa

Post Reply
User avatar
MemoryLeak
Posts: 507
Joined: Mon Dec 04, 2000 10:00 am
Location: Woodland, CA USA

Naval Combat

Post by MemoryLeak »

Hi ALvaro,

I'm making these post because I want to enjoy and play the game. I don't want to be mean but it is hard to not get frustrated.


FLEET OR RAIDER MODE:

Incidentally, throughout the game manual it is sorely lacking in this detail. Every time you include one of the tables you should always make sure it is clear if you are talking about Raider or Fleet mode.

I would recommend you do away with these different modes in your next game. Almost impossible to conduct naval warfare because there are too many variables to keep track of. I'm getting ready to shelve the game because of all the possible combinations and then throw in convoy routes and Pursuit and it is just one big guessing game as to how, when and where naval combat might occur or might not occur. I am going to embed a spreadsheet I spent hours on yesterday just to try and get a handle on this. I would upload it but that is impossible.

well, that didn't work. I will try a snip it now.

Too big for a snip it. Forget it.

If you want to make GOD laugh, tell him your future plans

USS Long Beach CGN-9
RM2 1969-1973
User avatar
Toby42
Posts: 1629
Joined: Sat Aug 09, 2003 11:34 pm
Location: Central Florida

RE: Naval Combat

Post by Toby42 »

ORIGINAL: MemoryLeak

Hi ALvaro,

I'm making these post because I want to enjoy and play the game. I don't want to be mean but it is hard to not get frustrated.


FLEET OR RAIDER MODE:

Incidentally, throughout the game manual it is sorely lacking in this detail. Every time you include one of the tables you should always make sure it is clear if you are talking about Raider or Fleet mode.

I would recommend you do away with these different modes in your next game. Almost impossible to conduct naval warfare because there are too many variables to keep track of. I'm getting ready to shelve the game because of all the possible combinations and then throw in convoy routes and Pursuit and it is just one big guessing game as to how, when and where naval combat might occur or might not occur. I am going to embed a spreadsheet I spent hours on yesterday just to try and get a handle on this. I would upload it but that is impossible.

well, that didn't work. I will try a snip it now.

Too big for a snip it. Forget it.


Zip it!
Tony
User avatar
AlvaroSousa
Posts: 12007
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Naval Combat

Post by AlvaroSousa »

It is a more advanced game than others in its category. But not WitP monster.

Sorry you are frustrated. If you watch warplan,naval tutorials it make it easier. On the road now but see if I can pop some up
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
ksnoopy
Posts: 15
Joined: Mon Dec 21, 2020 11:01 am

RE: Naval Combat

Post by ksnoopy »

I recommend just following along with Strategy Gaming Dojo's Lets Player series at https://www.youtube.com/watch?v=M_L6W5d ... E35mXdki6x

He explains the game as he plays and its far easier to follow than the manual or learning by yourself. Its not how to play perfect but it'll teach the basics
echo9c
Posts: 45
Joined: Tue Oct 15, 2013 9:35 pm

RE: Naval Combat

Post by echo9c »

ksnoopy is right, "Strategy Gaming Dojo" is excellent to watch. He goes slow and explains it well.

Also recommend "WW2 Boardgamer0100" He has some short videos that explains how things work. Its mostly Warplan and not Warplan Pacific but its the same engine and you may find topics there that you are looking for.
gwgardner
Posts: 7200
Joined: Fri Apr 07, 2006 1:23 pm

RE: Naval Combat

Post by gwgardner »

Raider mode - you want to attack convoys
fleet mode - everything else, from surface action to carrier action, shore bombardment, blockading, intercepting, pursuit

naval action can take place in your turn - you move to attack (you may be intercepted, you may be pursued); in all instance you will have to 'find' the enemy fleet for action to take place

it can take place in the other player's turn - pursuit, intercept - again if you find the enemy fleet

It's really as simple as that. The recon, finding the enemy ships, is done 'under the hood.'

I suggest you play a game without concern for any of the nuances, just see what happens as you put your fleets to sea and available for action of whatever type. As you witness battles, you'll learn the nuances.

User avatar
AlvaroSousa
Posts: 12007
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Naval Combat

Post by AlvaroSousa »

Ok so here is the official WarPlan Europe tutorials. He is a little hard to understand though.
https://www.youtube.com/watch?v=qnfFM3Z ... 9j6cSquj28

Here is another streamer that has a ton of WarPlan Europe and Pacific tutorials
https://www.youtube.com/channel/UCeBzqH ... Y-w/videos



Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “Warplan Pacific”