[bugs added to list] Invalid Displacement

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Harain1
Posts: 73
Joined: Sat May 03, 2014 3:32 am

[bugs added to list] Invalid Displacement

Post by Harain1 »

A soviet unit (Black Sea Amphibious HQ) does a displacement move into a lake hex and gets stuck there

To reproduce:
- Open attached saved game (sent it to 2by3@2by3games.com since the forum upload is borked)
- Pan the map to the Crimea
- Move any axis unit to hex 236, 201 (Armyansk)
- Notice how 1 of the soviet units in 237, 201 gets displaced to the lake hex above at 237, 200

It's the Black Sea Amphibious HQ and 2 turns later it's still there
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Joel Billings
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Location: Santa Rosa, CA
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RE: Invalid Displacement

Post by Joel Billings »

The real question is how did it get into the swamp hex in the first place (where it was in your save before it retreats to the lake)? Do you have saves going back in time you can send me so I can try to figure out how it got there? Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
Harain1
Posts: 73
Joined: Sat May 03, 2014 3:32 am

RE: Invalid Displacement

Post by Harain1 »

ORIGINAL: Joel Billings

The real question is how did it get into the swamp hex in the first place (where it was in your save before it retreats to the lake)? Do you have saves going back in time you can send me so I can try to figure out how it got there? Thanks.
I have all the autosaves, but don't know which 1 to send... i can't see the soviet units
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Joel Billings
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RE: Invalid Displacement

Post by Joel Billings »

Please send the saves going back 2 turns if you can and I'll take a look.
All understanding comes after the fact.
-- Soren Kierkegaard
Harain1
Posts: 73
Joined: Sat May 03, 2014 3:32 am

RE: Invalid Displacement

Post by Harain1 »

sent 3 for good measure =)
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Joel Billings
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RE: Invalid Displacement

Post by Joel Billings »

Thanks, I was able to see that it moved the HQ to the swamp on turn 7. It had been in the city fort, which was another bug. Do you have saves at the start of the Soviet turn going back further. That might help us keep it out of the city fort. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
Harain1
Posts: 73
Joined: Sat May 03, 2014 3:32 am

RE: Invalid Displacement

Post by Harain1 »

sent the 6 turns before those
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Joel Billings
Posts: 33613
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
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RE: Invalid Displacement

Post by Joel Billings »

Thanks was able to repeat the amphib moving into the city fort and will add it to the bug list as well.
All understanding comes after the fact.
-- Soren Kierkegaard
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