Light Map and Counter variation

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Uxbridge
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Light Map and Counter variation

Post by Uxbridge »

While waiting for the more prominent modders to do their bit, I hearby offer my own set for anyone interested. This is not a mod in the true sense of the meaning–I have done them for my own sake and isn't going to change anything unless I want that change myself.

In order to use the counters properly, the Air Units Statistics in Options must be set to Operation Dots/Air to Air/Tactical/Naval Air/Strategic (third option). Otherwise the figures won't appear in the proper strength boxes.

I haven't started any play yet, thought I should make up the counters first. By chance, I noticed that the patrol flotilla graphics took from the earlier unknown unit part of the set. Changed that in the last hour. There might be some more oddities due to changes I'm not aware of. If so, nice if you could tell me.

In order to use these graphics, merely place the files in the campaign folder of the scenario being played.

I give you a link to Dropbox and this link will always be the most recent one:

https://www.dropbox.com/sh/y9gpswso2tt7 ... e7oKa?dl=0

Last update was made May 28.

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gwgardner
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RE: Light Map and Counter variation

Post by gwgardner »

Thanks for making it available.

Maybe I should know, but have wondered about the significance of the diagonal, colored stripe, on air units. Just another way of identifying air unit types?

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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

Spot on. If you see something red behind the front line it's a fighter; no need to look carefully at each unit. Green is tactical; blue level bomber; and dark green with an extra red stripe is strategic.
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cbelva
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RE: Light Map and Counter variation (mod)

Post by cbelva »

I like this mode better than the counters that came with the game. However, you are missing airfields and "unknown" units (diamond in the NATO box).
Charles Belva
On Target Simulations LLC
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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

You're absolutely right. Thanks, it solved a haunting mystery for me. Originally I just tried with the old counters and they seemed to work fine. When a patrol boat flotilla showed up as infantry, I thought Alvaro hade used the unknown unit graphics for it, since the new FoW system made them obsolete. But I now see he has widened the whole png-file, and realize that unknowns are still part of the game.

I will look into it at once.
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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

Now it works. Good you made me aware of this. Last evening I played five months in almost total FoW. I tried to upload a new sample, but Matrix won't let me.
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jacktimes2
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RE: Light Map and Counter variation (mod)

Post by jacktimes2 »

Something is wrong on the Matrix side of things. I’m seeing multiple reports of being unable to upload anything, instead getting a “500 error”.
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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

Yes, that's correct–500 error. Glad it wasn't anything I did wrong.
ADMIRAL3
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RE: Light Map and Counter variation (mod)

Post by ADMIRAL3 »

Now what? Where can I extract the new Map and Units into the game files? I did not find any in documents/warplan/pacific nor in x64 programs. TY for your kind help. LBM
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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

Find the folder for the scenario you want to play (or are playing, for that matter). On my system it landed in Documents/My Games/WarPlan Pacific/Scenarios. Simply drop the graphics files into the campaign folder of the scenario concerned, and they should show up when you start the game. If you don't like them, you simply reverse the process by deleting them.
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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

I wasn't overly happy with the foilage graphics, so I added saturation, giving it a more "lushy" feeling, while toning down the swamps a bit.

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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

I have always thought the US and British colours were a tad too dark, sometimes making them difficult to look at with old eyes. They now come in lighter tones (the British being desert khaki).

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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

The Chinese counters have new colour to distinguish them better from the Japanese, albeit not being as dark as in my first try.

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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

Lastly, the Australians had a tendency to melt with their homeland terrain, why I gave them a darker green uniform.

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Edorf
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RE: Light Map and Counter variation (mod)

Post by Edorf »

Very nice, Uxbridge.

Are the files in the Dropbox link good to go or is this a WIP?
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Uxbridge
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RE: Light Map and Counter variation (mod)

Post by Uxbridge »

They're good to go.
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incbob
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RE: Light Map and Counter variation (mod)

Post by incbob »

Looks like sharp.
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Magpius
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RE: Light Map and Counter variation (mod)

Post by Magpius »

Any chance you could give the Australian units an Australian Flag?
(will make a retro mod sooner or later... just a tad busy playing scenario #102 from Schwerpunkt).

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Magpius
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RE: Light Map and Counter variation (mod)

Post by Magpius »

Could some kind folk post or link some examples of classic Pacific Board games or counter set colors they'd like to see.
I'm looking for some graphic precedents.
Save me browsing through boardgamegeek.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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incbob
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RE: Light Map and Counter variation (mod)

Post by incbob »

ORIGINAL: Magpius
Could some kind folk post or link some examples of classic Pacific Board games or counter set colors they'd like to see.
I'm looking for some graphic precedents.
Save me browsing through boardgamegeek.

I would look in the World of Flames forum. I think WiF does a great job.

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