ORIGINAL: davbaker
Ok,
I must re-read the manual by the sound of it.
I thought that Auto did the heavy lifting, but you can still tinker if you wish, didnt realise it doesnt allow modifications.
Sounds like I have it totally wrong.
Thanks
there are 2 ways to use the AI-assist and they interact with manual modifications differently.
1) if you select the option in the game set up, the AI-assist works twice each turn (when you press F12), generates ADs, redeploys the air force etc. In this context F12 over-rides any manual changes you may have made
2) if the option is off you can use the AI-assist by pressing the button (the mechanics are in 17.1 of the manual so not going to repeat here). In this case, you can press the AI-assist in the air planning phase and
then add manual changes (this order is critical). When you press F12 it will execute the mix of the AI generated AD and those you added/amended. Same in the ground phase, select the AI-assist and it will move your airforce to meet your orders and then you can make the manual tweaks you want (again the order is critical, the AI-assist over-rides any of your alterations)