[Fixed] Cannot manually change torpedo load

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WSBot
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RE: [B1147.20] Cannot manually change torpedo load

Post by WSBot »

Fixed for the next update.
p1t1o
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RE: [B1147.20] Cannot manually change torpedo load

Post by p1t1o »

Can confirm this issue still present in 1147.23:

Image

Do you need a savegame?
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michaelm75au
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RE: [B1147.20] Cannot manually change torpedo load

Post by michaelm75au »

The fix was made after .23 and so will be in the next build
Michael
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michaelm75au
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RE: [B1147.20] Cannot manually change torpedo load

Post by michaelm75au »

ORIGINAL: AndrewJ

A further note, this also prevents submarines from automatically switching their torpedoes to mines when assigned to a minelaying mission.

This can be worked around manually by leaving an empty space in the magazines, although the player must understand the 1 mine = 0.5 torpedoes rule. Leaving only one mine worth of space is not enough, and will cause the magazine error when the sub starts trying to lay mines.


Was this raised as a separate issue, or was it just bundled into a general 'full magazine - no swap out on subs' issue? I can't seem to see this in the defect list or threads.[&:]
Michael
p1t1o
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RE: [B1147.20] Cannot manually change torpedo load

Post by p1t1o »

ORIGINAL: michaelm75au

The fix was made after .23 and so will be in the next build

awesome, thanks :)
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michaelm75au
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RE: [B1147.20] Cannot manually change torpedo load

Post by michaelm75au »

Note that the fix is to stop the spawning entries in the magazine which can lead to a lockup or crash.
The ability to swap out a load when the magazine is full, is yet to be addressed but a fix for this is also likely in the next build.
Probably what happened is that a fix to stop overloading a magazine (sometimes a magazine managed to end up with 100's more above its maximum capacity) was applied sometime in the past, and this has highlighted the sub 'full load - swap out' issue.
Michael
AndrewJ
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RE: [B1147.20] Cannot manually change torpedo load

Post by AndrewJ »

ORIGINAL: michaelm75au

ORIGINAL: AndrewJ

A further note, this also prevents submarines from automatically switching their torpedoes to mines when assigned to a minelaying mission.

This can be worked around manually by leaving an empty space in the magazines, although the player must understand the 1 mine = 0.5 torpedoes rule. Leaving only one mine worth of space is not enough, and will cause the magazine error when the sub starts trying to lay mines.


Was this raised as a separate issue, or was it just bundled into a general 'full magazine - no swap out on subs' issue? I can't seem to see this in the defect list or threads.[&:]


I posted it in this thread in the response you quoted. It was not in a separate thread.
thewood1
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RE: [B1147.20] Cannot manually change torpedo load

Post by thewood1 »

Rory acknowledged it here.

https://www.matrixgames.com/forums/tm.asp?m=4986203

Not the tech support forum, but he points here.
p1t1o
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RE: [B1147.20] Cannot manually change torpedo load

Post by p1t1o »

ORIGINAL: thewood1

"You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes"
Jesus Christ come on dude.
thewood1
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RE: [B1147.20] Cannot manually change torpedo load

Post by thewood1 »

He seemed pretty proud of it when he wrote. I wish I could put the entire thread in a sig.
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michaelm75au
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RE: [B1147.20] Cannot manually change torpedo load

Post by michaelm75au »

Fixed in build (1147.24)
Michael
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