What's up with the air units must be set to naval...

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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willgamer
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What's up with the air units must be set to naval...

Post by willgamer »

in order to intercept supplies???

I find that it just means a lot of busy work shifting units to a non-naval mission at the beginning of the turn, only to set them back to naval just before end of turn.

Just asking [&:]
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AlvaroSousa
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RE: What's up with the air units must be set to naval...

Post by AlvaroSousa »

Hitting supply convoys is a long game approach to lowering the effectiveness of the enemy.

Blockading directly stops their supply but puts a fleet at greater risk.
Creator Kraken Studios
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- WarPlan Pacific

Designer Strategic Command
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willgamer
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RE: What's up with the air units must be set to naval...

Post by willgamer »

ORIGINAL: AlvaroSousa

Hitting supply convoys is a long game approach to lowering the effectiveness of the enemy.

Blockading directly stops their supply but puts a fleet at greater risk.

OK, understood.

But my question is why do I need to change the mode back to naval when supply convoy is on the opfor turn? Why does it not work like naval CAP that takes place regardless of the mode the carrier planes are in?
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RE: What's up with the air units must be set to naval...

Post by AlvaroSousa »

So you have the option to hit a supply convoy and not forced to. There was an issue where air would fly to kill supply then be killed by enemy air. Players didn't like that. They wanted air units to fly ground support but not supply interdiction.

WP2 there will be more combo missions available for air units so it is one selection only.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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