Yet even more rule clarifications.

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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incbob
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Yet even more rule clarifications.

Post by incbob »


Air units and CVs
-- Do they need an operation point left to do supply convoy interdiction.


Subs (Yes, this again, but people keep telling me different things.)
-- If moved in Fleet mode can they be intercepted by naval or air units.
-- Do they have a stacking limit of 3 or 5, don't know if you caught it but manual says both.

Is this right? To attack sub:
-- Land Based air can attack a sub in any hex.
-- Must be an escort or Sub Hunter on convoy route, range 24
-- For all other attacks against subs it must be in a hex that contains some land (coastal hex).
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stjeand
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RE: Yet even more rule clarifications.

Post by stjeand »

I do not believe you need movement points to disrupt supply convoys.

Subs can not be intercepted if moved in fleet mode.
Sadly I have heard both stacking limits but I think it is 5 in WP Pacific...it is 3 in WP Europe which is probably why the manual has both listed. Missed update.


Land Based air can attack subs anywhere in any mode.
Escorts assigned to a convoy will attack subs anywhere on that convoy route or try.
Sub hunters will attack within range 24

FOR naval to attack a sub the sub must have a hex adjacent to it that is not all water.

ALSO if a sub is in fleet mode it will "attack" units moving within range and inturn be attacked.

eskuche
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RE: Yet even more rule clarifications.

Post by eskuche »

Manual convoy escorts have radius of 12, not 24, right?
Also be very careful with the adjacent non-ocean hex rule. There are many such hexes that may not be obvious immediately.
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AlvaroSousa
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RE: Yet even more rule clarifications.

Post by AlvaroSousa »

24 hex radius.
And yes you do need an Opt point to interdict supply.
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