CMO v1.03 Update - Build 1147.24

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO v1.03 Update - Build 1147.24

Post by Dimitris »

Download: https://drive.google.com/open?id=1MTbp5 ... wf8KM3L7nu

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.24 Release Notes (changes from official v1.03 - Build 1147.23)
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* New map option: Automatically filter-out contacts based on posture: https://i.imgur.com/PFRq52e.png . This can be very useful to help declutter a very busy map (e.g. in Northern Inferno #1 once SOSUS detections start happening) without manually having to filter-out each contact. To enable the 'auto-filter', select the type of contact from the dropdown list and left-click; a tick mark will be shown if it is enabled. You can only select neutral biological and civilian contacts at the moment. If the contact turns hostile or unfriendly, it will turn off the contact's filter out flag.
* ADDED: When a weapon record is multi-packed (e.g. 4x ESSMs on single Mk41 cell), display this information on DB-viewer and "Weapons" window (Example: https://i.imgur.com/7JDIAJ2.png)
* ADDED: #14547 - Different escort response distances for fighters and SEAD aircraft
* Includes updated versions of "Kashmir Fire" scenarios #1, #3 and #11.

* FIXED: #14552 - Scoring graph not working as intended
* FIXED: Out-of-memory error during ABM engagement
* FIXED: Autosaves not saved correctly
* FIXED: #14493 - Cannot manually change torpedo load
* FIXED: #14545 - Ctrl+S hotkey not working in Scenario Editor
* FIXED: #14500 - ASW Patrol Missions would not drop sonobuoys in "Repeatable Loop"
* FIXED: Spawning weapon records in magazine
* FIXED: ASW aircraft not flying towards the AOU of their primary target submarine.
* Potential fix for reported hang on startup
Scorpion86
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RE: CMO v1.03 Update - Build 1147.24

Post by Scorpion86 »

Damn! Do you guys ever sleep? :p
cmanouser1
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RE: CMO v1.03 Update - Build 1147.24

Post by cmanouser1 »

QoL improvements such as the first item are definitely appreciated!
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HalfLifeExpert
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RE: CMO v1.03 Update - Build 1147.24

Post by HalfLifeExpert »

I love this new map option! Keep it coming!
Parel803
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RE: CMO v1.03 Update - Build 1147.24

Post by Parel803 »

Thanks again, great work. Especially looking forward to check the filter-out option
with regards Gert-Jan
sarjen
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RE: CMO v1.03 Update - Build 1147.24

Post by sarjen »

Thanks guys. Wonderful work.
KnightHawk75
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RE: CMO v1.03 Update - Build 1147.24

Post by KnightHawk75 »

Thanks for the update.
Eggstor
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RE: CMO v1.03 Update - Build 1147.24

Post by Eggstor »

Question - what is the "nini.dll" file in the download? I don't recall seeing it before.
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OldSarge
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RE: CMO v1.03 Update - Build 1147.24

Post by OldSarge »

ORIGINAL: Eggstor

Question - what is the "nini.dll" file in the download? I don't recall seeing it before.

It's the DLL for a .NET configuration tool. .NET Configuration Library it is useful for reading various configuration file formats.
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
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KLAB
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RE: CMO v1.03 Update - Build 1147.24

Post by KLAB »

Thanks, excellent quick fix. Welcome back manually reloadable torpedo tubes.[:D]
Phobosdeimos71
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RE: CMO v1.03 Update - Build 1147.24

Post by Phobosdeimos71 »

Awesome Job Dev's Thank you
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langleyCV1
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RE: CMO v1.03 Update - Build 1147.24

Post by langleyCV1 »

Damn you guys are fast. Excellent work yet again.
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BDukes
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RE: CMO v1.03 Update - Build 1147.24

Post by BDukes »

Great job. Keep up the good work!

Mike
Don't call it a comeback...
SkyhawkSG1
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RE: CMO v1.03 Update - Build 1147.24

Post by SkyhawkSG1 »

I still have the issue of completely no autosaving.
No idea why. [&:]
Big guns never tire.
Kushan04
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RE: CMO v1.03 Update - Build 1147.24

Post by Kushan04 »

ORIGINAL: SkyhawkSG1

I still have the issue of completely no autosaving.
No idea why. [&:]

Have you checked the new Autosaves subfolder?

Autosaves are no longer saved in the main scenarios folder but instead in a Autosaves folder under Scenarios.
SkyhawkSG1
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RE: CMO v1.03 Update - Build 1147.24

Post by SkyhawkSG1 »

I feel so stupid now. I didn't see that at all.
Thank you.
Big guns never tire.
SkyhawkSG1
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RE: CMO v1.03 Update - Build 1147.24

Post by SkyhawkSG1 »

There is no Autosave folder in said location.[&:]
Big guns never tire.
thewood1
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RE: CMO v1.03 Update - Build 1147.24

Post by thewood1 »

Running 1147.24. Using my test version of Op Brass Drum. Autosave enabled. This is the autosave folder that is created.

Image

btw, if you want the devs to address an issue like this, create a thread in the tech support area and don't stick it buried in an announcement thread.
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SkyhawkSG1
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RE: CMO v1.03 Update - Build 1147.24

Post by SkyhawkSG1 »

Ok, now it did actually appear after starting a new scenario. Thank you. Over and out.
Big guns never tire.
boogabooga
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RE: CMO v1.03 Update - Build 1147.24

Post by boogabooga »

Should we delete the old autosave files that are still loose there in the 'scenario' folder? It is safe to assume that they are not going to be used anymore?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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