Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

Is there a hard cap on the amount of depots you can build?
carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

Beethoven1 - it all depends! (The instant response to anything dealing with WitE2.) I tend to do so but I could also be wrong doing it that way. I do try to stack the immediate HQ with the routed units as I believe that gives a bonus to recovery.

squatter - I believe their is a limit of around 1024 or so - but that may have been changed at a later time. There are 2578 defined locations in the entire map currently with my AAR and, since that includes England, Ireland, North Africa, etc. I do not see any real problems with a lack of depots possible.
James80
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by James80 »

ORIGINAL: loki100
Some ideas:

1) Set them to rest is the best advice, or link them to a HQ that is behind the lines
2) Possibly, but it will demand care in how you set things up. Best is to target a non-front line HQ and then they will drop behind the lines

In general this is good advice, you can minimise transport losses substantially this way

Thanks a lot, Loki. Nr. 1 doesn't seem to work. If they are on rest they fly nonetheless. But if I ordered Rest, there was an asterix (*) behind that order. Have I done anything wrong?

Nr. 2 seems to work. I can also assign them to no HQ and they deliver just to airports behind the front.
mikael333
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by mikael333 »

Do air commands on follow really follow the HQ counter they are assigned to or the forces of that HQ (calculated as an average position)? Background of the question: As Sowjet player you can only follow fronts. These front HQs are often left behind in depots to boost their capacity.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

yes, very roughly:

hold - will stay on the current airbases
flexible - will move around to reflect supply and the front line but basically stay in the same area
follow - will cluster around the HQ but towards the front lines
retreat - will cluster around the HQ but back from the front lines

the assist is good at getting close to the front if it can. It is (rightly), very cautious about moving into poor supply situations so you may need to get depots and/or air supply in place before it will move.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: James80

...
Thanks a lot, Loki. Nr. 1 doesn't seem to work. If they are on rest they fly nonetheless. But if I ordered Rest, there was an asterix (*) behind that order. Have I done anything wrong?
....

if its not working its a bug, I can set the AOG to rest as:



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James80
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by James80 »

Hmm, I set it to rest via CR. If you set them to rest and you click on AI assist during the movement phase they don't fly in your game?
carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

I think the AI Air Assist will undo the REST order but I am not sure.
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by nukkxx5058 »

Can't remember from wite1/witw and can't find the answer in the manual:
1) During ground combat, support unit fighting are displayed by red (attacker) and green(defender) lines. But what are black lines ?
And 2) Do the lines represent the sole air support or all type of support (ie. arty).
thx.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

black line is the route used by GS - there can be more than one in a given combat
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by nukkxx5058 »

ORIGINAL: loki100

black line is the route used by GS - there can be more than one in a given combat
GS ? Ground Support ?
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James80
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by James80 »

ORIGINAL: carlkay58

I think the AI Air Assist will undo the REST order but I am not sure.
Is this WAD then? I mean, how can I keep my transport planes on the ground? I don't want to not use AI assist in the movement phase cause I want the AI to move my AOGs
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

I believe it is WAD. The idea is that the AI has a guideline that it follows to determine whether to use, rest, or place an AOG into the reserves.

If you do not want the transports to fly then manually move them to the Reserves. The AI will not be able to fly them at this point but they will not be available for use next turn either.
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loudscott »

ORIGINAL: James80

ORIGINAL: carlkay58

I think the AI Air Assist will undo the REST order but I am not sure.
Is this WAD then? I mean, how can I keep my transport planes on the ground? I don't want to not use AI assist in the movement phase cause I want the AI to move my AOGs

I agree with James. I gave up on AI-Assist for many reasons, this being only one. I'm sure the AI Assist will evolve over time/patches and only improve. One of those improvements should be that you want the AI to move your air groups forward and such BUT you don't want air resupply to take place automatically and this should be simple to accomplish....IMHO
"None but an armed nation can dispense with a standing army" ~ Thomas Jefferson
James80
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by James80 »

+1

I have posted it in the bugs forum. This is a great game. I don't think that this feature was overlooked. Either I play it wrongly or it is achieved differently.
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nukkxx5058
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by nukkxx5058 »

How can I right-click and build a depot in a city where one of my units is stationed ? It seems that the contextual menu won't open with right click when a unit is present in the hex. And I don't know any other way to build a depot. Any idea ?
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Bamilus
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Bamilus »

Click on hex and in top right there's a button to build a depot (next to city name)
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nukkxx5058
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by nukkxx5058 »

ORIGINAL: Bamilus

Click on hex and in top right there's a button to build a depot (next to city name)
Thanks ! I did miss this button :-)
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Aircraft range

Post by jlbhung »

Anyone knows the meaning/difference of the two radius/hex numbers in the pic ?



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Kel
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RE: Quick Questions Thread

Post by Kel »

start of a turn, some NKPS can repair rails and some others can't. Why? Both haven't moved. I suspect it has to do with the weather, but can't find confirmation in the manual. Any idea? Thank you
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