This corps finishes off the threat at Svendoneliai and caps the northern edge of the Bialystok pocket. The Bialystok Pocket is almost secured except to the very east.
These units spread up the eastern edge of the corridor to form the outer wall of defense. The 1st CD also seals the eastern part of the Bialystok Pocket so the panzer units will be able to continue to advance.
The northern pocket held but all of the rest were broken and fairly emptied. But I should still be able to pocket all of the units that escaped as the rail line was broken.
Break all three divisions down into regiments to start to setup some new pockets. The problem in this area will be trying not to get my FBD held up too badly.
One division's worth of regiments are used to recon into the unknown finding no remaining Soviets. The other division sets up to reform the pocket to its north.
The 11th Army and the Rumanian forces advance into Soviet territory. The Rumanian Cavalry Corps heads north after the XI Corps opens a hole in the line. Now to see if the 1st PG can connect and pocket the Soviet defenses.
The 1st PG forces a hole through the Soviet defensive line and exploits deep to create a large pocket. I don't know if it can hold the pocket but it should at least slow down the Soviet withdrawal enough that I can reform the pocket next turn and still keep all of the Soviets trapped.
The Panzer Group is tasked with holding the southern flank of the advancing corridor. It forms a defensive line along the southern portion while also expanding into contact with the enemy defensive line. There was not enough MPs left to really push the Soviet defenses.
They advance to contact with the enemy while forming a pocket north of the Dauga River. I think that the only units pocketed are all HQs but that will give some chances for Soviet leader losses.
You can see the eight orange circles where the eight RAD units attached to the 18th Army has repaired rail hexes. They include all three ports and are beginning to fill in the holes of the captured rails and make some longer lines. I have two FBDs (circled in blue) that will link together at Vilnius with the 4th PG FBD heading northward towards Daugavpils and the 3rd PG FBD heading towards Minsk. There are only a few rail repairs to perform to connect a lot of the track I need.
You can see the orange circles now in the north where the other two FBDs have advanced past Vilnius. The 2nd PG FBD is working on the rail from Brest Litovsk to Minsk. It has two turns to reach Minsk and by that time the pocket will be cleared from the double rails.
This picture is not quite so good. Neither the 1st PG FBD nor the Rumanian FBD are able to repair rails to the east. The Rumanian FBD has moved north to help connect rail up to the double line in Proskurov while the 1st PG FBD is working its way to the southeast towards the city of Drohobycz. This city is actually very important to the Axis as there is a level 4 Oil Production center there that will produce 10,000 oil per turn. So it is an additional boost for the Axis oil production. The two RAD units attached to the AGS HQ are transferred to the VIII Hungarian Corps HQ to start repairing rails in a more controlled manner next turn. This HQ will coordinate repairing the remaining rails into Drohobycz as the Oil Production facilities there are repaired.
I will remind you that I had turned off REFIT for all units in the Commander's Reports Units screen. So none of the units currently in the Reserves are on REFIT. The units that are at TOE 100 are transferred to the MAP while the rest are set to REFIT. I will also note that I have no cares about the Axis Air Reserves because the AI Air Assist will do whatever it wants about those matters regardless of anything I try and do.
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