Gal Civ IV announced

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balto
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Gal Civ IV announced

Post by balto »

There is no date for completion, but this is going to be a heck of a great time for Space 4X!! Especially, the Exterminate part.
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Galaxy227
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RE: Gal Civ IV announced

Post by Galaxy227 »

ah yes, gal civ iv announcement on a dw2 thread. matrix forums approved
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SirHoraceHarkness
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RE: Gal Civ IV announced

Post by SirHoraceHarkness »

Eh, I bought the gal civ 2 goty edition a couple of years back and it was ok but it never really grabbed me like dwu. Gal civ 3 looked to be more of the same and so on with gal civ 4. Best of luck to them but this probably isn't the best place to post this. [:'(]
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Webbco
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RE: Gal Civ IV announced

Post by Webbco »

Needs to go in general discussion, but thanks for the heads up.
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RE: Gal Civ IV announced

Post by LarryP »

I bought the entire series hoping it would get good and they never did. I hate the last one the most. Much better 4x games out there.

However, everybody likes different things in games. It just seems like Stardock left most things lacking. I tried and tried to get into each version, only to get frustrated thinking each feature was not finished enough. I can't really explain it. Go away now Larry...
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RE: Gal Civ IV announced

Post by Greybriar »

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Freyr Oakenshield
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RE: Gal Civ IV announced

Post by Freyr Oakenshield »

Won't be buying 4.
3 is the last incarnation of the franchise I bought...
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RE: Gal Civ IV announced

Post by gamer78 »

I think it will be much better game this time. They are experienced team in 4X genre. They have already good game engine for modern PC'S.

Gal Civ3 was not bad but ship combat was not satisfying after all the work designing special ship. Planet management was good but they had to re-design most the mechanics later years.

I think they want the game to be a bit similar to Endless Sapce and Stellaris with a story telling.

https://explorminate.co/brad-wardell-on ... ns-series/
"Not a Converted Board Game. Tell a Story Instead.

Here’s a thought exercise: GalCiv II was designed to tell stories. GalCiv III is a board game made into a computer game.

4X games need to quit trying to be board games. Or at least, board games should not be the only defining factor. Do you want to make a 4X game that plays like a board game? That’s fine. But I don’t want GalCiv IV to feel like a board game."
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RE: Gal Civ IV announced

Post by RangerJoe »

I tried GalCiv II. I did not like it. I did not try any more.

There is a site that has things that a person can to with Masters of Orion 2, including making it a multiplayer game.
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Freyr Oakenshield
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RE: Gal Civ IV announced

Post by Freyr Oakenshield »

ORIGINAL: RangerJoe

I tried GalCiv II. I did not like it. I did not try any more.

There is a site that has things that a person can to with Masters of Orion 2, including making it a multiplayer game.


Actually, I prefer the earlier versions a lot more. GalCiv 1 is my favourite.
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RE: Gal Civ IV announced

Post by ncc1701e »

I always found out that this game lacks a soul. GalCiv 1 or 2. I never play number 3 due to that.
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RE: Gal Civ IV announced

Post by LarryP »

ORIGINAL: ncc1701e

I always found out that this game lacks a soul. GalCiv 1 or 2. I never play number 3 due to that.

Well said. That's just how I felt when I played them all.
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RE: Gal Civ IV announced

Post by balto »

I never played I, but I thought II and III were awesome. But, whatever.
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RE: Gal Civ IV announced

Post by gamer78 »

I don't know about 'soul' but if that's about Master of Orion clone game there is Stars in Shadow(another DLC planned so still in development) and Interstellar Space: Genesis. [:)]

Galciv3 was solid game for me. What is innovative for me recently is AI War 2.

Galciv 3 long distances was a problem they now have subspace streams, as a sector. Looks good.
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Fantasyjunkie
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RE: Gal Civ IV announced

Post by Fantasyjunkie »

I enjoyed Gal Civ 2 a lot, but Gal Civ 3 not really. I'll have to check and see how #4 works out.
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RE: Gal Civ IV announced

Post by jmlima »

... and then, 35 DLCs later, you can play the full game.
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RE: Gal Civ IV announced

Post by RFalvo69 »

I discovered GalCiv with the second game and I liked it a lot. Not only the AI was fantastic (one of the best ever, IMHO) but it also respected the "personalities" of the various races.

Then Stardock lost their way with a series of much awaited but ultimately disappointing fantasy games (they were promising a "Master of Magic experience" - MoM remained undefeated). Then GalCiv 3 arrived, but the reviews from the hardcore GalCiv 2 crowd agreed that it was not an improvement over the 2 and that the main selling point - the AI - was actually worse. I skipped it.

This GalCiv 4 does seem intriguing - exp. the scale - but, again, I'll wait for the reviews.
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RE: Gal Civ IV announced

Post by Lobster »

ORIGINAL: balto

There is no date for completion, but this is going to be a heck of a great time for Space 4X!! Especially, the Exterminate part.

If the trailer graphics are the same as the in game graphics then yeah, lots of eye candy. However, I think by now most of us realize trailers do not always equal the finished product. Also, eye candy does not equal a good or better game. Am I skeptical? When it comes to people pushing their products, yes. [:D]
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RE: Gal Civ IV announced

Post by LarryP »

I thought I would give Gal Civ III another try so I installed it and opted into the new beta update that came out today. Man, I tried and tried to like this game but it is so unfinished, or just lacking the features that would make it decent. Now I hate that game more than before. I'm amazed at how Stardock can be so proud of such junk?! It lacks so many core elements needed, and lots of dialog menus that actually do just about nothing productive. No help other than tooltips.

If this next version is going to be very good, they should model it after a game that's really good, not their first three versions. Ain't gonna happen. I'm not expecting it to be very good. I hope I'm wrong.
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