[1.09.03] Energy Loss

Moderator: Vic

Post Reply
User avatar
mrhuggles
Posts: 46
Joined: Tue Jun 26, 2018 3:22 pm

[1.09.03] Energy Loss

Post by mrhuggles »

In a current multiplayer game, I've suddenly lost all of my energy. The numbers in the picture don't seem to add up, it's certainly possible I'm not accounting for something, but I went from being slightly in the red the previous turn to this. This is on the newest beta in a previously 8 player multiplayer game.

https://imgur.com/jnSRMPI
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.09.03] Energy Loss

Post by zgrssd »

All Zones provide storage, but they only keep enough to cover 1 turn of consumption (2 for Food).
The remaining Storage is transfered to the SHQ (no Logistics Costs).

However energy has such a limited amount of storage, that even with a few consumers it is trivial to starve teh SHQ of Energy storage.
Basically you need energy storage.
Soar_Slitherine
Posts: 603
Joined: Sun Jun 07, 2020 11:33 am

RE: [1.09.03] Energy Loss

Post by Soar_Slitherine »

It says maximum storage is 1196, though, not 2.

Another way to starve the SHQ of energy is to raise formations that require it for supply. The initial resources taken are not accounted for in the tooltip's math.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
User avatar
mrhuggles
Posts: 46
Joined: Tue Jun 26, 2018 3:22 pm

RE: [1.09.03] Energy Loss

Post by mrhuggles »

ORIGINAL: Soar_Slitherine

Another way to starve the SHQ of energy is to raise formations that require it for supply. The initial resources taken are not accounted for in the tooltip's math.

No entirely new formations formed, interesting point though, a lot of new laser infantry replacements were cycled through inbetween turns. Perhaps this was the problem?
Soar_Slitherine
Posts: 603
Joined: Sun Jun 07, 2020 11:33 am

RE: [1.09.03] Energy Loss

Post by Soar_Slitherine »

Yes, I just loaded up an old savegame suitable for testing it, and that's how it appears to work. I built a light armor corps and transferred the tanks (expect 3 subunits per unit) back into the SHQ, and when they were sent back to the formation as replacements, they were delivered with fuel but fuel 'Sent to units' in the tooltip was 0.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
User avatar
BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: [1.09.03] Energy Loss

Post by BlueTemplar »

Speaking of (manually) replacing units, looks like the items over unit's ideal stocks are completely lost ?
(Next turn that 2.6k fuel is gone, and don't seem to have ended up neither in the SHQ nor in that Zone's stocks...)


Image
Attachments
ShadowEmpi..nbJNaDah.jpg
ShadowEmpi..nbJNaDah.jpg (64.58 KiB) Viewed 481 times
Soar_Slitherine
Posts: 603
Joined: Sun Jun 07, 2020 11:33 am

RE: [1.09.03] Energy Loss

Post by Soar_Slitherine »

Yes, using the Replace function to swap in a model that requires less supply destroys the units' leftover stocks, I've bugreported it before.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
Post Reply

Return to “Tech Support”