History Class

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

History Class

Post by Dampfnudel »

I can not find information in the manual about History Class.

So what the different options exactly do?
Zanotirn
Posts: 114
Joined: Fri Mar 12, 2021 7:11 am

RE: History Class

Post by Zanotirn »

They give around 15 points to the corresponding profile at start. I think the -cracy one also affects your election system at start.
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BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: History Class

Post by BlueTemplar »

No, he's talking about the 2nd screen, the one about the Planet, with options like "Nemesis" and "Alien Life".

Those do have descriptions, but I guess Dampfnudel would like to have the exact math... which I don't think anyone figured out yet ?
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: History Class

Post by zgrssd »

Prior and without history class, the game is running a pure simulation.

For example, in order to get life you need:
- enough planet age (5+ Billion years)
- enough gravity to maintain a solid atmosphere
- enough actuall atmosphere
- enough water vapor
- the right temperature for liquid surface water

History class "Alien Life" ignores that. There is no realistic way that a 200 million year old, 0.1g moon would have alien life. It is wrong in every conceiveable measurement.
The history class ignores that and spwans alien life anyway, even if it has to go into unusual alien life to do so.
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