Why don't we have a "subsidy" mechanic?

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Alcibiades73
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Why don't we have a "subsidy" mechanic?

Post by Alcibiades73 »

It's historical, and it would be better for game-play for MPP-strapped nations such as Italy. If you worry about it getting over-powered, you can put a limit on it. Say, 33 percent of recipient's total MPP generation per turn?
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Platoonist
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RE: Why don't we have a "subsidy" mechanic?

Post by Platoonist »

ORIGINAL: Alcibiades73

It's historical, and it would be better for game-play for MPP-strapped nations such as Italy. If you worry about it getting over-powered, you can put a limit on it. Say, 33 percent of recipient's total MPP generation per turn?

This is a question that has been raised before many times. Interestingly, the mechanics for it actually exist in the World War I version of this game. In that game Germany can send the poverty-stricken Austrians MPPs every turn at a capped rate through an overland convoy. Austria can do the same for the Ottoman Empire once Serbia is conquered and the rail line is open.

I'd love to see this feature retro-fitted to this game. But, I'm no software developer so I don't know the issues that would be involved. Maybe it's just not a developer priority at the moment.

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Alcibiades73
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RE: Why don't we have a "subsidy" mechanic?

Post by Alcibiades73 »

ORIGINAL: Platoonist


This is a question that has been raised before many times. Interestingly, the mechanics for it actually exist in the World War I version of this game. In that game Germany can send the poverty-stricken Austrians MPPs every turn at a capped rate through an overland convoy. Austria can do the same for the Ottoman Empire once Serbia is conquered and the rail line is open.

I'd love to see this feature retro-fitted to this game. But, I'm no software developer so I don't know the issues that would be involved. Maybe it's just not a developer priority at the moment.

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Then it is indeed outright puzzling why the mechanic isn't in this game. Once again, it's both historically accurate and would enhance game-play.
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Bo Rearguard
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RE: Why don't we have a "subsidy" mechanic?

Post by Bo Rearguard »

There's also an Allied convoy route in that game which goes from Russia to Serbia though neutral Romania. Italy would sure benefit from one in this game.
ORIGINAL: Alcibiades73
Then it is indeed outright puzzling why the mechanic isn't in this game. Once again, it's both historically accurate and would enhance game-play.
My guess would be the idea for these land MPP routes came up during the development of the WWI game. Likely it's a lot easier to build something into the game architecture from the beginning than add it later.
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RE: Why don't we have a "subsidy" mechanic?

Post by OldCrowBalthazor »

ORIGINAL: Alcibiades73

It's historical, and it would be better for game-play for MPP-strapped nations such as Italy. If you worry about it getting over-powered, you can put a limit on it. Say, 33 percent of recipient's total MPP generation per turn?
Yeah, having an option like you asked for with WaW would be a great addition...Here's an image that shows how a typical land convoy route looks on the map in SC-WW1. They can be cut too, which makes for interesting strategic choices when planning future operations. :)

Incidentally, if Serbia falls in this game, the Entente player has the option to open a land convoy route from France to Italy, if Italy has joined the Entente that is.

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RE: Why don't we have a "subsidy" mechanic?

Post by Platoonist »

ORIGINAL: OldCrowBalthazor

They can be cut too, which makes for interesting strategic choices when planning future operations. :)

Strategic Command: World War I. The game where friends can wire cash to friends.....provided the line doesn't get cut. [:D]
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RE: Why don't we have a "subsidy" mechanic?

Post by OldCrowBalthazor »

ORIGINAL: Platoonist

ORIGINAL: OldCrowBalthazor

They can be cut too, which makes for interesting strategic choices when planning future operations. :)

Strategic Command: World War I. The game where friends can wire cash to friends.....provided the line doesn't get cut. [:D]
You forgot pigeons my friend, except...it has to be cash, and not bouillon. [:D]

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RE: Why don't we have a "subsidy" mechanic?

Post by Elessar2 »

A kludge would be to put a small (min 2 hexes) lake on the border between the two countries, and route a convoy between the two ports.
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RE: Why don't we have a "subsidy" mechanic?

Post by taffjones »

Take a look at the Fall Wiess mod by Crispy, He made it for WiE but has transported it to WaW.

Germany can send Mpp's to Italy, there is also a lot more DE decision's to make and a more active Diplomatic dimension to his mod.

Also the scripted units are a lot different depending on what DE's you take. It makes a much different game and may give you some good idea's for any changes you want to mod into your game.
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RE: Why don't we have a "subsidy" mechanic?

Post by Alcibiades73 »

ORIGINAL: taffjones

Take a look at the Fall Wiess mod by Crispy, He made it for WiE but has transported it to WaW.

Germany can send Mpp's to Italy, there is also a lot more DE decision's to make and a more active Diplomatic dimension to his mod.

Also the scripted units are a lot different depending on what DE's you take. It makes a much different game and may give you some good idea's for any changes you want to mod into your game.

Thanks; I will take a look!
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