The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

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ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Another poor showing by the Luftwaffe

Even with an advantage in numbers 1 FTR shot down with its Pilot and Paradrop forced to be aborted ....

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ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Axis will declare 2 Land Attacks, both by GER



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Southern Attack currently Automatic at 7:1 Blitz

Northern Attack 3:1 +2

GER adds 1 LND2 and 1 LND3 as Ground Support to the Northern Attack

FR has the assets shown, ART FTR2 FTR3 LND3, available

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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

France gives defensive support with the ART. No Air.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

ORIGINAL: Orm

France gives defensive support with the ART. No Air.

Will assume that also includes no Intercept of GER Bombers

Ground Support totals



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Land Attacks

Will resolve Southern Attack first



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Attack is Automatic, 2 GAR advanced into captured hex

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Northern Attack

GER choice of Tables, selects Blitz

Fractional roll was 123, giving a column shift which ultimately saves the day

Combat Roll is a 4 modified to 6, so a */B result, not flipped



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

GER elects to not convert the result to a Retreat

Advances 2 INF and MOT DIV

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

GER Rebases

NAV3 51, 30 to Sicily 74, 39

FTR2 Hanover to Magdeburg

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

JP Rebases

FTR2 Sasebo to 84,142

NAV2 D3A2 77,143 to 76,141

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

No Axis Reorgs

On to the Empire .......
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Jul/Aug '40
Impulse #2 (Allies)

No declarations of war.

Land: France, China
Combined: USA, USSR, CW
Naval:

No port strikes.

Naval Air:
CW:
FTR2 (Southampton) -> North Sea 3-box

Naval Movement:

USA:
2 BB (Norfolk) -> East Coast 0-box

CW:
BB (Liverpool) -> North Sea 0-box
TRS + BB + CA (Gibraltar) -> North Sea 0-box - TRS load London MIL from London.

CW decline to initiate any naval combats.

Will Germany search in the North Sea. And, if so, will they reinforce the sea area with any additional air?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Yes please, No additional AC
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

CW reinforces the sea area with a 5 strength FTR2 from London.

I thought that the order the sides reinforced the sea area with aircraft was reversed in the opponents naval search. I was wrong. So I just want to confirm that there is no additional Axis aircraft to the North Sea.

The FTR3 reach the 1-box, and the other two reach the 0-box.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

No additional Air, thanks.
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Jul/Aug '40
Impulse #2 (Allies)

Both sides find. (Axis 1, Allies 3)

How will Germany proceed?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
Posts: 774
Joined: Fri Aug 08, 2014 7:14 pm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

I beleive Naval Air is the only option

Axis should have 3 points to spend, an A2A column shift costs 2 ....

Reducing Allies from +3 to +2 A2A would have no impact as it is the same column. In which case Increase Axis from -3 to -2 which is an actual column improvement.

Axis will stay through A2A and if Survives will stay in Sea Area


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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

It could become surface combat if both sides declined naval air. And that means no combat (this round) and new search rolls. CW wouldn't have liked that so naval air was a pretty safe bet.

(When I posted the picture I hadn't considered the new search rolls part yet so I actually considered if I wanted it to go to surface combat)

xxxx

Just wanted to check if you remember that if you abort from an air to air combat at sea you abort back to the sea box when you stated that the bomber will stay to the end.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
Posts: 774
Joined: Fri Aug 08, 2014 7:14 pm
Location: Australia

RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

ORIGINAL: Orm

It could become surface combat if both sides declined naval air. And that means no combat (this round) and new search rolls. CW wouldn't have liked that so naval air was a pretty safe bet.

(When I posted the picture I hadn't considered the new search rolls part yet so I actually considered if I wanted it to go to surface combat)

xxxx

Just wanted to check if you remember that if you abort from an air to air combat at sea you abort back to the sea box when you stated that the bomber will stay to the end.

Actually thanks for the reminder on that, Axis will abort to the Sea Area at first available if survives.

Will stay for new searches.
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