Editor - Olive Green Screen of Death.

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ago1000
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Editor - Olive Green Screen of Death.

Post by ago1000 »

Why does this happen sometimes when you create a scenario. Sometimes restarting fixes it. Sometimes not. I notice every time 1:1 appears too on the bottom left when it happens.

Requires an Alt-Ctrl-Delete to close the program too.

Note:
Allies and Axis sides have been setup.
Every hex has ctrl
Ports are OK.
Supply is good

Is there a file that is created?



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AlvaroSousa
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RE: Editor - Olive Green Screen of Death.

Post by AlvaroSousa »

Post the logs and I can tell you.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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ago1000
Posts: 901
Joined: Fri Aug 06, 2004 7:12 am
Location: Canada

RE: Editor - Olive Green Screen of Death.

Post by ago1000 »

Mono path[0] = 'C:/Matrix Games/Warplan Pacific/WarPlan Pacific_Data/Managed'
Mono config path = 'C:/Matrix Games/Warplan Pacific/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.12f1 (225e826a680e)
[Subsystems] Discovering subsystems at path C:/Matrix Games/Warplan Pacific/WarPlan Pacific_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 5800 Series (ID=0x6899)
Vendor:
VRAM: 1010 MB
Driver: 15.201.1151.1008
Begin MonoManager ReloadAssembly
- Completed reload, in 0.175 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.247100 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 978.
Total: 1.288200 ms (FindLiveObjects: 0.330100 ms CreateObjectMapping: 0.033500 ms MarkObjects: 0.899400 ms DeleteObjects: 0.025000 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.293000 ms
NullReferenceException: Object reference not set to an instance of an object
at GameMenu.Awake () [0x0063f] in <808d9e200f1044aaa1a6b4c6985572ee>:0

(Filename: <808d9e200f1044aaa1a6b4c6985572ee> Line: 0)


Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 1751.
Total: 7.382800 ms (FindLiveObjects: 0.315900 ms CreateObjectMapping: 0.066600 ms MarkObjects: 1.115100 ms DeleteObjects: 5.884900 ms)

NullReferenceException: Object reference not set to an instance of an object
at Selector.Start () [0x0001c] in <808d9e200f1044aaa1a6b4c6985572ee>:0

(Filename: <808d9e200f1044aaa1a6b4c6985572ee> Line: 0)
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ago1000
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RE: Editor - Olive Green Screen of Death.

Post by ago1000 »

I hope this is the one.
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AlvaroSousa
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RE: Editor - Olive Green Screen of Death.

Post by AlvaroSousa »

It could be data isn't deleted or something is compromised.

When I decide to make a new scenario I restart WP anyways.

But if you figure out why it happens and I can replicate it I can fix it.

It is looking at something that doesn't exist but I am not sure why. I know where though.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ago1000
Posts: 901
Joined: Fri Aug 06, 2004 7:12 am
Location: Canada

RE: Editor - Olive Green Screen of Death.

Post by ago1000 »

Ok. I'll try playing around with it. I restart the game also. I also make sure that I haven't started any of the bigger scenarios too.
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AlvaroSousa
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RE: Editor - Olive Green Screen of Death.

Post by AlvaroSousa »

Just so you know there is so much data in WPE and WPP that I have to zip up a saved game so the server takes it. They limited it to 5mb.

So at this point something larger than 1 map game won't upload to the sever.

WP2 I had to rewrite the data structure completely and get real creative so it fits into their PBEM data limitations.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ago1000
Posts: 901
Joined: Fri Aug 06, 2004 7:12 am
Location: Canada

RE: Editor - Olive Green Screen of Death.

Post by ago1000 »

Thanks Alvaro. I got it to work. The bigger scenarios also slow my computer down to a crawl when testing.

With some of the new features in WPP are the scripts the same and you simply added some or have they changed completely? Reading the manual they seem to be the same.
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