Gal Civ IV announced

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gamer78
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Joined: Wed Aug 17, 2011 5:33 am

RE: Gal Civ IV announced

Post by gamer78 »

Hi, what features are unfinished. Tech tree, governments, citizens, diplomacy, planet management, ship design?. I agree governments are not perfect and elections half thought. But AI?

I've purchased all civ 6 expansions and DLC's tried last week and AI was very below what is in Gal Civ 3. Much established game concepts but low AI.
I think they will start GalCIV 4 as alpha. It is big plus for better design.
Pliny
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Joined: Wed May 26, 2021 3:08 pm

RE: Gal Civ IV announced

Post by Pliny »

Gal Civ II was great, Gal Civ III was somewhat of a train-wreck. Here's to hoping the next edition is more like II, which was a phenomenal 4x game.
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LarryP
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Location: Carson City, NV

RE: Gal Civ IV announced

Post by LarryP »

The best way to describe "unfinished" is that the menus are clumsy, unintuitive, things that should be there just are not, commanding ships is lacking, and I open menus and expect more than what is there. I expect to select a ship and right click somewhere for them to go, with maybe a menu of options for when they get there. No in game help, that's a real no no to me. Paradox has excellent examples of in game help, and the Galactic Civ series sure could use it. How to move ships, explain the items that can be constructed by the Constructor ship, on and on and on... Gal Civ III is pretty, the world moves around very nice, the ship building is very good, but still unintuitive to use. It would also be nice to move the dialogs around, like the stuff on the right, I prefer them on the left, but that's not important. Just nice to have.

A poster above said that it lacked personality. That's exactly how I feel when playing all three games. No personality.

Stellaris and HOI4 are hard games to learn, but there is in game help that solves about any problems. HOI4 even has in game videos. I'd like to see something like this in the next version.
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Fantasyjunkie
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RE: Gal Civ IV announced

Post by Fantasyjunkie »

ORIGINAL: LarryP


Stellaris and HOI4 are hard games to learn, but there is in game help that solves about any problems. HOI4 even has in game videos. I'd like to see something like this in the next version.


I'm actually learning both of those games now, I got both of them on sale recently. I had no clue that HOI4 has in game videos and I own it lol.
That Lobelia Sackville-Baggins is really a piece of work. Who else is obsessed with silver spoons?
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LarryP
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RE: Gal Civ IV announced

Post by LarryP »

HOI4 is amazing but packed. I was wrong about Stellaris having in game help. It has really good tooltips, but I got it confused with Crusader Kings 3. That has an in game journal that's amazing. I wish all games that are complex had help like CK3. Even just a little journal would sure be nice in Gal Civ 3, and this next version in the making.
gamer78
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Joined: Wed Aug 17, 2011 5:33 am

RE: Gal Civ IV announced

Post by gamer78 »

I think before any tutorial even scenarious in DLC&expansions were not compatible and updated with the later Gal Civ 3 patches&changes. For a sandbox game there should be better tutorial than scenarious, most doesn't work well with the changes. Lore can be in game events not only scenarious.

I hesitated to buy HOI 4 game. After Hearts of Iron IV: Battle for the Bosporus- it is pure fantasy- now Baltic States focus diary. https://steamcommunity.com/games/394360 ... 6669637860
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