Shortage of HQs relative to combat units intended?

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Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

It seems like every nation has far more combat-worthy units than available HQs to cover them. Is this intended? If yes, then I suppose the units without HQs are purely defensive units at home? (Even then, I think HQ limits should be tweaked a little...)
Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

No response? Let me ask in a different way:

How do I deal with the fact that I often have a lot more units than I have HQs to cover them? For instance, am I supposed to constantly switch the HQ coverage around, depending on who will likely fight on a given turn? I don't like too much micro-management though :(
pjg100
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RE: Shortage of HQs relative to combat units intended?

Post by pjg100 »

Yes you put your HQs on manual or auto-assist and attach the units you anticipate using that turn. There will often be units that are not attached and therefore at lower readiness, them's just the breaks.
Alcibiades73
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Joined: Tue May 04, 2021 12:44 pm

RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: pjg100

Yes you put your HQs on manual or auto-assist and attach the units you anticipate using that turn. There will often be units that are not attached and therefore at lower readiness, them's just the breaks.

Sigh. Game elements that increase micro-management this much is not good :(
Epekepe
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RE: Shortage of HQs relative to combat units intended?

Post by Epekepe »

I think it's very important and good part of this game, to decide what units are most important to use under command at the moment.
Plan, check, do and make a mistake [:D]

And it doesn't take many minutes per turn to check those things.
DrZom
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RE: Shortage of HQs relative to combat units intended?

Post by DrZom »

ORIGINAL: Alcibiades73

It seems like every nation has far more combat-worthy units than available HQs to cover them. Is this intended?

I doubt it was an oversight. [:)]

Given Stalin's untimely purge of the Red Army's high command, I think the designers did a good job of recreating the imbalance on that front. If you want better command and control, invest in more HQ units like any other resource.
Alcibiades73
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RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: DrZom


I doubt it was an oversight. [:)]

Given Stalin's untimely purge of the Red Army's high command, I think the designers did a good job of recreating the imbalance on that front. If you want better command and control, invest in more HQ units like any other resource.

It's understandable that the Soviets would suffer from a lack of quality generals, but Germans shouldn't be similarly constrained though.
ThunderLizard11
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RE: Shortage of HQs relative to combat units intended?

Post by ThunderLizard11 »

Did you buy more HQs? Also did you research C&C to lvl 2?
Alcibiades73
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RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: ThunderLizard2

Did you buy more HQs? Also did you research C&C to lvl 2?

Yes, and yes. Still a lot more units than HQs can cover.
Epekepe
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RE: Shortage of HQs relative to combat units intended?

Post by Epekepe »

I have all units in frontlines under HQ command most of the time. You usually don't need HQ in Norway, France or Italy 1941 etc.
Alcibiades73
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RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: Epekepe

I have all units in frontlines under HQ command most of the time. You usually don't need HQ in Norway, France or Italy 1941 etc.

Do you have aircraft under HQ command, too? I usually skip them.
Epekepe
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RE: Shortage of HQs relative to combat units intended?

Post by Epekepe »

Yes, aircrafts usually too and it's pretty important.

Playing as Germany you need at least 6 HQ:s IMO.
Alcibiades73
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RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: Epekepe

Yes, aircrafts usually too and it's pretty important.

Playing as Germany you need at least 6 HQ:s IMO.

I've modded the game to give +1 more HQ to Germany (as well as Balck and Heinrici HQs at 6 rating). I still feel I have too many units relative to HQs :(

DrZom
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RE: Shortage of HQs relative to combat units intended?

Post by DrZom »

ORIGINAL: Alcibiades73



I've modded the game to give +1 more HQ to Germany (as well as Balck and Heinrici HQs at 6 rating). I still feel I have too many units relative to HQs :(


While you are modifying the game to give YOUR side more HQs, do you do the same for the other side? After all, if you think the game is flawed, shouldn't you correct the flaw evenly? Just thinking out loud. [8D]
Alcibiades73
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RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: DrZom

While you are modifying the game to give YOUR side more HQs, do you do the same for the other side? After all, if you think the game is flawed, shouldn't you correct the flaw evenly? Just thinking out loud. [8D]

I boosted Germany's HQs with the context in mind - especially the historic context. To paraphrase both Herodotus and Edmund Burke, context is king. So, for instance, I wouldn't boost HQs for the Soviets, due to Stalin's infamous officer purges and its aftereffect in the immediate months of Barbarossa. In contrast, the German officers were unquestionably far ahead of their counterparts elsewhere in understanding modern military doctrines - at least in the early phases of World War II. Otherwise, the Wehrmacht would not have had the resounding success it had - often with inferior numbers and equipment. In fact, the talent of its officer corp was quite possibly the biggest resource that Germany had during WW II.

Edit: Another context I considered is that Japan has more HQs - and more HQs over 6 rating - than Germany, which I found baffling. Germany has more land hex units than Japan; and historically Germany's officer corp was far superior to those of Japan.
Alcibiades73
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RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

Oh, wait. I didn't realize Logistics increases the number of HQs by a whopping 5 more once maxed. I forgot to ever invest in this tech. I feel so stupid. So this is almost a non-issue, since I can have 12 HQs as Germany ultimately and they can cover 84 land-hex units...
DrZom
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RE: Shortage of HQs relative to combat units intended?

Post by DrZom »

ORIGINAL: Alcibiades73


Edit: Another context I considered is that Japan has more HQs - and more HQs over 6 rating - than Germany, which I found baffling. Germany has more land hex units than Japan; and historically Germany's officer corp was far superior to those of Japan.

You do know that Japan had been at war in Asia since 1931, right? Of course they had better command control in 1939 than Germany.
Alcibiades73
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RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: DrZom

You do know that Japan had been at war in Asia since 1931, right? Of course they had better command control in 1939 than Germany.

By that logic, the Iraqi army on the eve of the first Gulf War must have had better command and control than that of the United States! Did the Iraqis not just finish fighting a near-decade war - whereas the United States army hadn't been in a serious military conflict for almost two decades?

More germane, the Japanese military was in fact notorious for the poor quality of its command and control - especially within the army. As I've mentioned elsewhere, each regional armies essentially acted like a medieval fiefdom; and they had difficulty coordinating with one another, as well being amenable to central control. (This was undoubtedly in part due to the fact that the Japanese officers at this time still retained much of the anarchic ethos of the samurai era.) In fact, this lack of accountability or lack of control is what precipitated the inception of the very war with China to which you refer. The Mukden Incident was engineered by those elements of the Kwauntung Army who wanted to penetrate deeper into China without government or ministry consent. Likewise, a series of border clashes with the Soviets that culminated in the defeat at Nomohan was also instigated by wayward Kwantung army officers who were pressuring the Japanese government to invade Siberia. Part of the reason why the episode ended badly was precisely because the officers responsible were not supported by either the central government nor other armies and had to go at it alone, so to speak.

Epekepe
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RE: Shortage of HQs relative to combat units intended?

Post by Epekepe »

ORIGINAL: Alcibiades73

Oh, wait. I didn't realize Logistics increases the number of HQs by a whopping 5 more once maxed. I forgot to ever invest in this tech. I feel so stupid. So this is almost a non-issue, since I can have 12 HQs as Germany ultimately and they can cover 84 land-hex units...

If i remember right, 10 is most that i've ever had with Germany. It's usually 8-9 in the end game. Before 1943 it's 6-8.
Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

RE: Shortage of HQs relative to combat units intended?

Post by Alcibiades73 »

ORIGINAL: Epekepe

ORIGINAL: Alcibiades73

Oh, wait. I didn't realize Logistics increases the number of HQs by a whopping 5 more once maxed. I forgot to ever invest in this tech. I feel so stupid. So this is almost a non-issue, since I can have 12 HQs as Germany ultimately and they can cover 84 land-hex units...

If i remember right, 10 is most that i've ever had with Germany. It's usually 8-9 in the end game. Before 1943 it's 6-8.

Hmm, so do you usually not reach unit limits for other units as well by the end of the game?
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