War in the Pacific 2?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Rusty1961
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RE: War in the Pacific 2?

Post by Rusty1961 »

ORIGINAL: BBfanboy

ORIGINAL: Rusty1961

ORIGINAL: elxaime

I only asked because they had made a WITE 2 and I was curious. I didn't expect this level of hostility. I won't be posting here again, don't worry.

Don't apologize; it only encourages the "Thread Drama Queens" who mistakenly think they own this forum.

It's a great question! Too bad we can't get many mature responses.

Do apologize - it acknowledges the other person's concerns and that they are worthy of your respect. It goes a long way toward keeping the discourse going instead of degenerating into flame wars. Sorry, R1961, I can't agree with your method or (IMO) mischaracterization of people who raise objections. [:)]


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mattj78
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RE: War in the Pacific 2?

Post by mattj78 »

ORIGINAL: Skacee

Hello,
my 2 cents. I wish to have WITP 2 as well. I will gladly even pay for it more then for Witp AE, no problem, or i will work on it within community. But this money mentality...
I think WITP is more work of enthusiats for enthusiats then anything else and money affairs should be considered as a secondary.

Without deep interest in the topic of Pacific war anybody wont work on that or play such a demanding game. Imagine to paint all those planes or ships alone. I think all in the team worked for free or just "a little donation" from Matrix for the game sales.

Best thing what could happen is Matrix or whoever owns the rights will pass those rights to a new solid, trustworthy group, community, which will update this project. Othervise many things must be done from scratch... Matrix do you hear me?

What fantastic post i agree id be happy to back it with some money like others have mentioned maybe not a complete new game but update the current version
Alpha77
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RE: War in the Pacific 2?

Post by Alpha77 »

So what do people think of the WITE2 air modell, I watched 2 videos where it is explained but am unsure which model I prefer AE or WITE2 - curious of others?

Also what would be your say 4-5 main issues to improve generally (even if AE2 will not happen)?

If many ppl post their top5 I will ofc also post mine, but first wanna see some others [;)]
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Maallon
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RE: War in the Pacific 2?

Post by Maallon »

ORIGINAL: mattj78

ORIGINAL: Skacee

Hello,
my 2 cents. I wish to have WITP 2 as well. I will gladly even pay for it more then for Witp AE, no problem, or i will work on it within community. But this money mentality...
I think WITP is more work of enthusiats for enthusiats then anything else and money affairs should be considered as a secondary.

Without deep interest in the topic of Pacific war anybody wont work on that or play such a demanding game. Imagine to paint all those planes or ships alone. I think all in the team worked for free or just "a little donation" from Matrix for the game sales.

Best thing what could happen is Matrix or whoever owns the rights will pass those rights to a new solid, trustworthy group, community, which will update this project. Othervise many things must be done from scratch... Matrix do you hear me?

What fantastic post i agree id be happy to back it with some money like others have mentioned maybe not a complete new game but update the current version

Funding a patch or update is also a topic that was discussed previously within this forum, the last I can remember and have participated myself in was this one:
https://www.matrixgames.com/forums/tm.asp?m=4957191
To sum up the most important points:
- the last serious consideration of an update from some of the devs themselves had a cost estimate of 30k$ and these were at mate rates and not industry standard rates.
- the current engine is very much at it's limits, it is not possible to add a lot of new features into it, so a large update would require to rewrite the engine. This is a process that takes a lot of time as even minor changes can lead to serious bugs and thus need to be tested extensively.
And given the amount of new features it may be even necessary to rewrite the whole engine, at this point the amount of work that needs to be put into it is similar to making a new game. Keep in mind that the cost estimate above was given for a single update only, for this you will likely will need to add several zeros behind it.
- Gary Grigsby himself said that he will never make a game as complex as WITP ever again.

And some of my own takes on the topic:
- This series of Games, that currently ends with WITPAE, was in development for over 20 years, this concludes two things:
1. The market is already saturated, people who will buy a WITP2 are mostly people who owned a previous title of the series. It is not very likely that a lot of new players will come to the game at this point, thus making a new title likely not profitable, no matter how you price it.
2. The development of a new title in the series would also likely take several years of development to make a worthy successor or to word it differently: you would need to spent several years of your work life on a project that will never return its investment. I think most professional developers wouldn't be too motivated by this prospect no matter how dedicated they are to the topic.
- Before you guys start to slap me because I talk about money: I honestly don't think that Gary Grigsby is a guy who does what he does mainly because of money. If you want to make money in the game industry, you go mainstream and don't develop niche games. But given that Gary Grigsby is also to some degree a strategist, he will tend to choose the path that is best for him and his company.
- I do not think that a community of hobbyist, who work when they feel like it and are not able to force people to work a specific way to ensure quality efficiently, as they are working for free, will be able to develop a game as complex as WITPAE in any reasonable time frame or comparable quality. (no offense)
- Giving the engine to the community to develop a patch themself is the same as giving the licence away for free, this is very unrealistic to happen. Also there is a reason why the code is not public as to prevent a gamey approach to the game. The goal of the game is to feel like you are a historic commanders at the time when making your decisions and not making decisions because the game works that way. So by trying to improve the game, you would run at the risk of ruining it for many.


Given all this I would also like to suggest the following to all of the guys here who want an update:

If you guys seriously want to see an update for the game and think you can get together the above mentioned sum, I think the best way to approach this is to come up with a concrete list of things you want to see changed, while keeping in mind the above point that the engine is at it's limits as is. So suggesting too many new features or improvements will likely make cost rise exponentially as the engine itself would need to be rewritten. After you have this list of concrete changes you want to have, you can try and officially approach matrix with them and suggest a crowdfunding campaign to finance it. Having this crowdfunding campaign going before you approach matrix with a reasonable starting sum will also likely make them to take you more seriously.
Even though there currently seems to be forming a cliff between some of the veteran players and new players in this thread, you will also likely need the support of the veteran players for this as they have much more experience with the game and long time players tend to have more credibility with publishers and developers. Also the more people you have for crowdfunding the better.
And it would be a huge help if you manage to get the support of someone who has knowledge about the engine, so that person can give you a feasibility check beforehand.
With this kind of approach you would have a somewhat realistic chance that you will see an update to this game at this point in time.
After all that said, you will need to do this as professional and organized as possible. You are not the first ones who try this, if you do it halfassed it will only lead to veteran players telling you to drop it and matrix largely ignoring you, as this is all something they have seen many times before over the years.
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RE: War in the Pacific 2?

Post by Alpha77 »

Noted Pacific war gained some popularity in the last years, perhaps due to movies like the one not to be named and Midway: I have seen at least 3 PacWar games coming or planned one of them by the company who made "Cold Water" another one I was surprised to see the distributer being Microprose (did not know they still exist).

These games seem to have good graphics, gameplay not to sure, most probably not grand strategy but perhaps mixture from RTS with action and simulation...(?)
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RE: War in the Pacific 2?

Post by RangerJoe »

ORIGINAL: Alpha77

Noted Pacific war gained some popularity in the last years, perhaps due to movies like the one not to be named and Midway: I have seen at least 3 PacWar games coming or planned one of them by the company who made "Cold Water" another one I was surprised to see the distributer being Microprose (did not know they still exist).

These games seem to have good graphics, gameplay not to sure, most probably not grand strategy but perhaps mixture from RTS with action and simulation...(?)

Microprose came back to life.
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Maallon
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RE: War in the Pacific 2?

Post by Maallon »

While the general niche of wargames and also specifically the pacific war has gained popularity in the last years this doesn't necessarily mean an meaningful increase in sales for WITPAE.
The game is more a niche inside the niche of wargames, even among some self proclaimed hardcore wargamers the game is frowned upon and titled as unplayable.
And yes the current games that are released about the pacific war are more simulation type games, so they are actually not in the same genre.

I think the last somewhat larger boost in sales that WITPAE has likely come to witness was after some of the more popular wargaming youtubers like xtrg and theHistoricalGamer covered the game.
But such possible market extensions are getting increasingly dried out and I think it can be safe to assume that the vast majority of people who would be interested in this type of game have already heard about WITPAE or other games in the series in the last 20 years and made a buy decision. I think the only meaningful way for a WITP2 to increase sales would be to become more mainstream as to attract more casual type of gamers, also a younger audience and make it multilingual to attract people who don't speak english.
But this will probably not bode well with veteran players, who would contribute to a large part of the possible sales of an WITP2, so it would be risky to go this way.

These are of course mostly assumptions on my part as I don't have the actual numbers at hand.
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RE: War in the Pacific 2?

Post by Leandros »

You're probably right on.

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Alpha77
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RE: War in the Pacific 2?

Post by Alpha77 »

It is quite clear that AE is "not for everyone" especially with the logistics needed to take care of.

Was surprised to find Empire TW (which I had for 3 years already together with Napoleon bought both for 9,95€) but only played a short time to confirm it runs at all...

Now recently updated steam and this gave me a mega update for free to the "definitive edition" played it quite a bit.. used the "realism" mod which seems to improve gameplay somewhat..

Well in this game logistics, supply and atrition seems to be non existant. I know from Rome and Med that it is so but this can be explained that "ancient" armies needed less logistics and could be better "live from the land" (or plunder the populace). But in 1700+ this changed quite a bit, but still both Empire/Nappi seem not to have logistics. Your armies can wander where they want basically eg. in the north of snowy cold canada my Brits do neither suffer supply problems nor attrition to weather or terrain[:-]

Your fleets also have unlimited sailing time it seems, it is assumed that the ships get supplied automaticly I guess. But even sailing ships need maintenance once in while right?

In the TW forums this was already identified as a major problem and people speculated incl. supply/attrition to these games would "scare away" the "casual" gamers and so lessen sales of these games...

EDIT: Here cool thread re. the issue (3 pages):
https://www.twcenter.net/forums/showthr ... pply-Lines

EDIT2: The BETTER game system is in this case clearly the AGE-OD one this has supply / attrition and it is quite important! However they miss the cool tactical battles of the TW games. I have not played Paradox games in the last years at all and can not remember how it was handled in EU or HOI series.

In AGEODs TO End All Wars, you have 2 things to care of: 1. supply and 2. mun. MUN was added in this game compared to only supply in older ones. Mun is used by med and heavy art as well bigger surface combat ships. While supplyincludes small arms and small arty (ca. up to 75mm)

However the MUN gets spend quite fast, and it really becomes dedious to send back and forth all the mun transports after most major battles.
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RE: War in the Pacific 2?

Post by eskuche »

In terms of other Pacific theatre games, Warplan Pacific has just come out and probably will garner a decent following. It is more board game-like and accessible. Though I will say that WITPAE sat in my drawer for quite a while before I jumped over to finally give it a shot, having exhausted my eastern front tolerance.
ORIGINAL: Maallon.
2. The development of a new title in the series would also likely take several years of development to make a worthy successor or to word it differently: you would need to spent several years of your work life on a project that will never return its investment. I think most professional developers wouldn't be too motivated by this prospect no matter how dedicated they are to the topic.
- Before you guys start to slap me because I talk about money: I honestly don't think that Gary Grigsby is a guy who does what he does mainly because of money. If you want to make money in the game industry, you go mainstream and don't develop niche games. But given that Gary Grigsby is also to some degree a strategist, he will tend to choose the path that is best for him and his company.
- I do not think that a community of hobbyist, who work when they feel like it and are not able to force people to work a specific way to ensure quality efficiently, as they are working for free, will be able to develop a game as complex as WITPAE in any reasonable time frame or comparable quality. (no offense)
- Giving the engine to the community to develop a patch themself is the same as giving the licence away for free, this is very unrealistic to happen. Also there is a reason why the code is not public as to prevent a gamey approach to the game. The goal of the game is to feel like you are a historic commanders at the time when making your decisions and not making decisions because the game works that way. So by trying to improve the game, you would run at the risk of ruining it for many.

I believe Gary is financially settled from prior endeavors, at least from what I read on the WITE1 forum, so he is free (unlike many others) to develop not-necessarily-profitable games.

WITE1 is being carried on by two "community" devs, Morvael and Dennis, who have done a good enough job on a game that has been moved on from. I believe the main dev for TOAW was also a pick-up from the community.
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RE: War in the Pacific 2?

Post by RangerJoe »

Here is a thread about multiple editions coming:

https://www.matrixgames.com/forums/tm.asp?m=2265131
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RE: War in the Pacific 2?

Post by RangerJoe »

Here is a later one from 10/22/2009:

https://www.matrixgames.com/forums/tm.asp?m=2275122
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RE: War in the Pacific 2?

Post by RangerJoe »

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Maallon
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RE: War in the Pacific 2?

Post by Maallon »

ORIGINAL: eskuche
In terms of other Pacific theatre games, Warplan Pacific has just come out and probably will garner a decent following. It is more board game-like and accessible. Though I will say that WITPAE sat in my drawer for quite a while before I jumped over to finally give it a shot, having exhausted my eastern front tolerance.
Given that it is a pure Matrix title (you can't get in on steam) there are probably not that many people that play the game who don't know about WITPAE already or at the very least have heard of it. WITPAE is regularly featured on the start site of the matrix store and is also on sale.
It is very much possible that WITPAE will gain some new players because of Warplan Pacific but like I wrote before, this kind of opportunities are getting increasingly dried out and will only get more rare in the future. They will come occasionally but you can't bet on them happening and their impact will be lower each time they come around.
ORIGINAL: eskuche
I believe Gary is financially settled from prior endeavors, at least from what I read on the WITE1 forum, so he is free (unlike many others) to develop not-necessarily-profitable games.
If this is true I would say that it is even more unrealistic that we will ever see a WITP2 as Gary did say that he doesn't want to make a game of such complexity ever again. Before there would at least have been the chance that he reconsiders because there is money to made.
But it is also not unheard of that people change their mind from time to time, so who knows.
Also only because he is personally settled financially doesn't necessarily mean his company is and he will not make decisions that are best for the company.
ORIGINAL: eskuche
WITE1 is being carried on by two "community" devs, Morvael and Dennis, who have done a good enough job on a game that has been moved on from. I believe the main dev for TOAW was also a pick-up from the community.
My text referred to the community making a WITP2 themselves, this in my opinion would either take a very long time, would be of questionable quality or of course would never be finished.
It is far easier to extend an already existing game compared to making a game from scratch.
While it is somewhat common on popular games that the community carries on with the game if the developers let them, as it stands there was either no suitable person who would be willing to do this in the last twelve years since AE was released or there is a different reason why they don't want a person to carry on with the game.
Either way I don't think it can be expected that this will change in the future.
Also given that the engine of WITPAE is at it's limits any person who takes over the game would need a lot of time rewriting it, something that comes close to making a new game completely. So maybe there was indeed a decision made to not let someone from the community continue with the game as it could not realistically be handled.
But this is pure speculation on my part.
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RE: War in the Pacific 2?

Post by eskuche »

Yep! Agree with all your assessments. All we can do is cross fingers and do religious things about it. Or perhaps the dev team will pivot after WITE2 main patch production cycle is over. I imagine a war in Europe so soon after that would have a higher barrier of entry than another Pacific entry.
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RE: War in the Pacific 2?

Post by RangerJoe »

ORIGINAL: elxaime

TURKEY TROTS TO WATER GG FROM WITP FAN ACTION COM MATRIX GAMES WILL THERE EVER BE A WITP 2? RR THE WORLD WONDERS

Here is your thread from 5/2/2010 4:47:45 PM:

https://www.matrixgames.com/forums/tm.asp?m=2456640

If you would have been reading the forum since then, you would have seen the threads about this and read the answers.[8|]
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RE: War in the Pacific 2?

Post by elxaime »

This is all quite interesting. Here is another question:

I haven't played it, but Command: Modern Operations (aka CMANO) seems to be doing quite well, with regular new modules. From what I can tell, that game is at least if not more micromanagement than WITP:AE. And some of the CMANO scenarios seem quite vast in scope. And like WITP:AE, it combines air/land/naval (although I sense their land module is not given the same attention as air/naval).

So, how has CMANO managed to stay up to date and continue to flourish where WITP:AE has languished? Is it because there is more of a market for modern warfare than WW2? They market to a more global audience due to the subject matter covering conflicts worldwide? Or is it apples and oranges?
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RE: War in the Pacific 2?

Post by Alpha77 »

The "Command series" came out much later then WITP - also it draws in lots ex Harpoon fans. Like me perhaps but I resisted so far cause not enough time for even more "complex" games [;)]

Also it is not as strategic as eg. WITE,WITP etc. it´s more operational and I do not believe that you have supplies, resources, cities or factories in the series (except as targets perhaps)
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RE: War in the Pacific 2?

Post by elxaime »

ORIGINAL: Alpha77

The "Command series" came out much later then WITP - also it draws in lots ex Harpoon fans. Like me perhaps but I resisted so far cause not enough time for even more "complex" games [;)]

Also it is not as strategic as eg. WITE,WITP etc. it´s more operational and I do not believe that you have supplies, resources, cities or factories in the series (except as targets perhaps)

Hmm, it would seem the key here though is you have in CMANO a modern, well-tested, engine that was designed to model many of the same things WITP does. Granted, there would be an adaptation from minute-by-minute operational to daily turns. And probably greater abstraction on WITP's part of the economic side. But who really plays WITP for its simulation of Japanese WW2 aircraft engine production? Maybe the idea here would not be to create a new engine, but to see if the WITP team would partner with an existing modern engine/development team like that of CMANO? They aren't competitors really, since one specializes in WW2 and the other in modern. I realize I am simplifying a lot of things, but it sounds like such a partnership would be win-win. The crowd-funding would then be for such a partnership.
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RE: War in the Pacific 2?

Post by RangerJoe »

ORIGINAL: elxaime
ORIGINAL: Alpha77

The "Command series" came out much later then WITP - also it draws in lots ex Harpoon fans. Like me perhaps but I resisted so far cause not enough time for even more "complex" games [;)]

Also it is not as strategic as eg. WITE,WITP etc. it´s more operational and I do not believe that you have supplies, resources, cities or factories in the series (except as targets perhaps)

Hmm, it would seem the key here though is you have in CMANO a modern, well-tested, engine that was designed to model many of the same things WITP does. Granted, there would be an adaptation from minute-by-minute operational to daily turns. And probably greater abstraction on WITP's part of the economic side. But who really plays WITP for its simulation of Japanese WW2 aircraft engine production? Maybe the idea here would not be to create a new engine, but to see if the WITP team would partner with an existing modern engine/development team like that of CMANO? They aren't competitors really, since one specializes in WW2 and the other in modern. I realize I am simplifying a lot of things, but it sounds like such a partnership would be win-win. The crowd-funding would then be for such a partnership.

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