Lock HQ Support?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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nukkxx5058
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RE: Lock HQ Support?

Post by nukkxx5058 »

What does "Lock Support Units" in the game options means for the AI opponent ?
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Chris21wen
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RE: Lock HQ Support?

Post by Chris21wen »

ORIGINAL: fiva55

ORIGINAL: neuromancer
First - note that I think it takes a turn for a reassign to become effective. Its no longer with the original unit, but its starred with its new unit which means that it can't be moved again, and I suspect isn't available yet.

Not sure if it is WAD, but it seems to me that SU become effective the moment you assign them, regardless of the distance between their original location and their new assignment. At least they show up in the battlereport.

Yes they are effctive on the turn they are transferred. See Section 7.4, 7.5.2. 7.7.3 of the unofficial manual for more info on support units.

Yes it's time consuming and it's much easier to do as the Soviets especially on a big campaign,

On the first turn leave them unlocked on the first turn but set support level to zero for all HQs. Support levels have no effect on STAVKA. The HQs will then transfer all their support units back up the command chain, corps to army to Front to STAVKA and will take 4 turns to get from Corps to STAVKA.

On every turn use the commanders report and lock any HQ that has zero support units. Once locked (and empty) you can start transferring units back to each Army. You can ignore Corps as they disband. One caveat (and pain in the backside) is, const eng don't count nor are they part of the support levels system but will lock.

OK thats the long way and the simplest as but you can quicken the process but it takes more work. You should have some idea what you want in each Army so if it only has SU you want in it there's no need to move them out and back in, just lock the Army HQ. Big caveat here. When you lock any HQ, it and any lowwer HQ in the chain of command are also locked. This means Corps HQ must be empty before locking the Army.

Just in case you missed it in the manual. An HQ will only provide SU to combat if the HQ has an attached ground unit in the combat. It does not matter what the level of HQ is. I.e. If a ground unit atteched to STAVKA takes part in combat STAVKA can provide support units to that combat. There are various rules governing who, what and when but the main rule is the HQ MUST be within 5 hexes of the combat to provide SU.
ORIGINAL: nukkxx5058

What does "Lock Support Units" in the game options means for the AI opponent ?

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MultiPurposeCanine
Posts: 32
Joined: Wed Jul 01, 2020 3:16 pm

RE: Lock HQ Support?

Post by MultiPurposeCanine »

locked only influences assign
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