Light Map and Counter variation

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HeinzHarald
Posts: 139
Joined: Mon Dec 30, 2013 11:40 pm
Location: Varberg, Sweden

RE: Light Map and Counter variation

Post by HeinzHarald »

Many thanks for sharing this awesome mod.

I was wondering, if I as computer literate but inexperienced in graphic design were to try to mix your units for air and sea with stock silhouettes for land, do you have any tips to share? A beginner friendly and free tool that could do it easily would be awesome for instance. [:)]
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incbob
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Joined: Wed Jun 23, 2004 8:38 pm
Location: Columbia, Missouri

RE: Light Map and Counter variation

Post by incbob »

I would not mind some tips also. GIMP is an awesome free tool, but would love your unit set with round air units instead of square counters
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Uxbridge
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Location: Uppsala, Sweden

RE: Light Map and Counter variation

Post by Uxbridge »

Heinzharald: I'm using Illustrator myself, and that's vector graphics. I simply use the background Alvaro provided and move blocks of graphics on top of them. I have no actual knowledge about other applications.

Incbob: For the same reason as above, I can't make round air units unless Alvare give me such backgrond to work with.
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incbob
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Location: Columbia, Missouri

RE: Light Map and Counter variation

Post by incbob »

what about nicking someone else's circular counters?
Rick402
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Joined: Wed Mar 27, 2019 11:34 pm

RE: Light Map and Counter variation

Post by Rick402 »

can someone, anyone help me with this comment for a mod for WitE2? " browse to your game root directory, and extract" id like to use this CORED in the East 2 for WitE 2? but i dont know how or what im doing its not like the old game, ?
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incbob
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RE: Light Map and Counter variation

Post by incbob »

You would probably do better posting in the WiTE 2 forum.
Rick402
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RE: Light Map and Counter variation

Post by Rick402 »

i did but no one hyas answered me for 3 days, thats why i asked you guys
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budd
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Location: Tacoma

RE: Light Map and Counter variation

Post by budd »

ORIGINAL: Rick402

can someone, anyone help me with this comment for a mod for WitE2? " browse to your game root directory, and extract" id like to use this CORED in the East 2 for WitE 2? but i dont know how or what im doing its not like the old game, ?

The root directory is the main game folder, so it would be Gary Grigsby's War in the East 2 , pick that folder and extract, it should put everything in the proper place then or you can extract to a folder you make and copy things over manually, copy/paste.
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Uxbridge
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Location: Uppsala, Sweden

RE: Light Map and Counter variation

Post by Uxbridge »

Incbob: Regretfully, I can't do any round air units without making even the counter shapes from scratch. If I use any other mod, the symbols and other things from that mod will be there too, undermeath my vectored graphics.
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ago1000
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Location: Canada

RE: Light Map and Counter variation

Post by ago1000 »

Excellent mod. I especially like your naval counters. thank you.
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Uxbridge
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RE: Light Map and Counter variation

Post by Uxbridge »

Glad you like them.
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Uxbridge
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RE: Light Map and Counter variation

Post by Uxbridge »

Made some additional changes.

Garrisons were a tad bleak, so they now have a soldier silhouette to distinguish them both in type and activity from active combat units.

Japanese marines and paras have gotten a black NATO sign backgrond and a katana to mark their elite status and be easier to tell apart from general army types.

Japanese torpedo boat squadrons now have a sunset background. I wasn't happy with the green one.

In general, I'm rather content with how things look now, but further on, I will probably be exchanging the WPE Focke Wulf, Stuka and Heinkel silhouettes with japanese types.

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Uxbridge
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RE: Light Map and Counter variation

Post by Uxbridge »

Updated FoW counters that they now have national flags. Also fixed the fact that non-major countries didn't have proper torpedo boat graphics.

Also added a slight shadow on the naval counter, so that the CV amount could be easier to make out. There was also some freshening up of the naval blue background.

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PHalen
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Location: Sweden

RE: Light Map and Counter variation

Post by PHalen »

Kudos to a very nice & well-made mod Uxbridge!

Some really neat map features that I’ve nicked for a personal house mod. [:)]
I like your simple convoy dots.
And especially the weather symbols (that I know are tricky to make).
As well as several other features.

IMO, the map is the visual Achilles heel of the WP games.
(I’m actually surprised that Alvaro hasn’t hooked up with some ace map maker by now. Or maybe he has & new maps are in the making for WP2…?)
I’ve made some feeble attempts at map modding myself but it was just too hard to get right so I gave up.
You’ve provided some ideas about how to approach map modding however so I may try again someday.

By the way:
PM me if you want round counters in .svg file format and I’ll be happy to mail them across.

Cheers & happy modding/gaming!
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george420
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RE: Light Map and Counter variation

Post by george420 »

Maybe I missed something, are the unit counters compatible with WP. And thanks again on a very nice mod.
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Uxbridge
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RE: Light Map and Counter variation

Post by Uxbridge »

george420: No they are not compatible with WarPlan Europe. Glad you liked them.

PHalen: Alvaro gave me a template to use for modding map features. I have updated the weather graphics even further, but will make some reverse changes in some days, so I haven't posted them yet.

Thought about the round counters. I'm always been a bit hesitant about them, however. They are either so large that they cover the hex features, or–as yours, which is preferable–so small that one miss possibilities to mark them with out of game information. I will give you a shout if I change my mind.

Your air counters gave me an idea, though, and I now have a round disc behind the air symbol in WPE (see below) that I'm quite happy about. The present version of WPP has those as well.

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