Fix to help China stay in the war.

Moderator: Hubert Cater

Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

RE: How to destroy China as the Japanese

Post by Alcibiades73 »

ORIGINAL: eightroomofelixir

Another thing worth noting about the China-Japan balancing is the terrain. For instance, in the game, you can see the hexes around Changsha are relatively flat, thus making a Japanese push from Nanchang into Changsha or from Changsha into Kweichow (Guiyang) quite easy.

In reality, the province where Changsha resides, Hunan, is a very mountainous province with less than 1/4 of it being plains and river valleys. In between Changsha and Nanchang, there exists the Luoxiao Mountains,with at least 4 peaks over 2000m. The Hengshan Mountains, situated right between Changsha and Hengyang, has a peak of over 1000m. In between Changsha and Kweichow, the terrain is so mountainous that in the 1930s the place wasn't even Sinicized, dominated by the Miao people; and the road network in the region was nearly non-exist. Basically, you cannot push any modern military units larger than a division through these mountains without suffering severe logistic issues; rural southern China in the 1930-40s had a logistical situation similar to that of northern Burma, that is, a nightmare.

The same thing can be said to northern China as well. In reality, there is a massive mountain range that flanks the southern bank of the Yellow River in between Chengchow (Zhengzhou) and Si'an (Xi'an), which reduce all the possible traffic into a small strip of land. Even today all the highways and railways between Xi'an and Zhengzhou need to go through one single mountain pass, and whoever holds the pass could deny everyone coming from east. While in the game, you can see two hexes west of Chengchow just being hills.

As Platoonist said, what saved the Nationalist China IRL was a nearly undeclared truce (there was a major battle around the Three Gorges region in 1943 as the Japanese tried to directly push towards Chongqing, so not really a truce period all the way), and the terrain-logistic difficulties in China heavily contributed to this truce period as well. Even in Operation Ichi-Go, pushing west into the mountain regions was not a primary Japanese strategic objective. On the other hand, all these terrain difficulties were not properly addressed in the game, an experienced and determined Axis player can overcome the in-game logistic obstacles and push into Lanchow with ease.

This is all well-said, except that I find pushing into China - especially from the south and the north - already sufficiently taxing in the game due to geography. Forcing major objectives to be accessible only via a single funnel would make the game insufferable and would create even more balance issues than what may exist at the moment.

By the way, since we are on the matter of insufficient representation of topography in this game: I have to ask as a Korean national why the Yalu and Tumen Rivers are not even represented in this game? The border between Korea and China is almost continuously bisected by these two rivers; and the presence of these two rivers as barriers was at least part of the reason why the Korean people were able to maintain their independence for so long. I know it has zero impact on the game itself, but it is basically akin to have the U.S. on the map without the Great Lakes.
User avatar
Platoonist
Posts: 3042
Joined: Sun May 11, 2003 4:53 am
Location: Yoyodyne Propulsion Systems

RE: How to destroy China as the Japanese

Post by Platoonist »

ORIGINAL: Alcibiades73

By the way, since we are on the matter of insufficient representation of topography in this game: I have to ask as a Korean national why the Yalu and Tumen Rivers are not even represented in this game? The border between Korea and China is almost continuously bisected by these two rivers; and the presence of these two rivers as barriers was at least part of the reason why the Korean people were able to maintain their independence for so long. I know it has zero impact on the game itself, but it is basically akin to have the U.S. on the map without the Great Lakes.

You could try bringing this up with the game's developers. They are just two overworked guys, but they are pretty amendable to making changes over map oversights. It was a bit of a nit-pick, but last year I mentioned that the German-Danish border in the World War One game was actually located further north than they had it on their map. It only got moved south after the war due to the 1920 Schleswig plebiscites when that part of Germany voted to be in Denmark. They moved the border north to its proper 1914 location in the next patch.
Image
Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

RE: How to destroy China as the Japanese

Post by Alcibiades73 »

ORIGINAL: Platoonist


You could try bringing this up with the game's developers. They are just two overworked guys, but they are pretty amendable to making changes over map oversights. It was a bit of a nit-pick, but last year I mentioned that the German-Danish border in the World War One game was actually located further north than they had it on their map. It only got moved south after the war due to the 1920 Schleswig plebiscites when that part of Germany voted to be in Denmark. They moved the border north to its proper 1914 location in the next patch.

Ah, okay. But I am afraid that I am not likely the best person to approach them about changes, given my newbie status and my outspoken stance on certain racial epithets on this forum. It is a minor issue though; and it will affect the game only if the Soviets or the Chinese attack across Manchuria into the Korean peninsula. And at that stage, I assume Japan will be on the ropes and unable to recover anyways, even if it had the benefit of those two rivers.
Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

RE: How to destroy China as the Japanese

Post by Alcibiades73 »

By the way, here are the Yalu and the Tumen Rivers. You can see that they almost entirely divide the Korea-China border. In fact, the two rivers form the entire border; and so it has been fixed for over 600 years.

Yalu:

https://upload.wikimedia.org/wikipedia/ ... vermap.png

Tumen:

https://upload.wikimedia.org/wikipedia/ ... -River.png
DrZom
Posts: 137
Joined: Wed Jan 05, 2005 12:46 pm

RE: How to destroy China as the Japanese

Post by DrZom »

ORIGINAL: Alcibiades73
it is basically akin to have the U.S. on the map without the Great Lakes.

Speaking as one who lives within a short walk of one of the Great Lakes... they are a bit bigger than a river. Trust me on this. [:D]
Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

RE: How to destroy China as the Japanese

Post by Alcibiades73 »

ORIGINAL: DrZom

Speaking as one who lives within a short walk of one of the Great Lakes... they are a bit bigger than a river. Trust me on this. [:D]

I know! ;)

Even as rivers go, these two are not noteworthy in purely physical terms. But they are very important politically and historically, because they've set the entire border between Korea and China for over 600 years.
User avatar
Platoonist
Posts: 3042
Joined: Sun May 11, 2003 4:53 am
Location: Yoyodyne Propulsion Systems

RE: How to destroy China as the Japanese

Post by Platoonist »

ORIGINAL: Alcibiades73


Ah, okay. But I am afraid that I am not likely the best person to approach them about changes, given my newbie status and my outspoken stance on certain racial epithets on this forum. It is a minor issue though; and it will affect the game only if the Soviets or the Chinese attack across Manchuria into the Korean peninsula. And at that stage, I assume Japan will be on the ropes and unable to recover anyways, even if it had the benefit of those two rivers.

Well, there is always the map editor of course. It is a bit tedious to use though. My Yalu river probably isn't quite hydro-graphically correct. [:D]


Image
Attachments
Yalu.jpg
Yalu.jpg (73.04 KiB) Viewed 265 times
Image
Alcibiades73
Posts: 346
Joined: Tue May 04, 2021 12:44 pm

RE: How to destroy China as the Japanese

Post by Alcibiades73 »

ORIGINAL: Platoonist


Well, there is always the map editor of course. It is a bit tedious to use though. My Yalu river probably isn't quite hydro-graphically correct. [:D]


Image

I am terrified of map editing tools! ;)

The only thing I've done with the editor is to modify unit limit, production queue, and initial unit placement. For instance, I've deleted 4 armies from Japan, and 1 army and 5 Corps from China (exact same MPPs). I couldn't delete more, because that would leave certain major cities completely undefended. I hope I didn't nerf Japan too much, as they won't be able to concentrate on any front for a while.
User avatar
Taifun
Posts: 1228
Joined: Thu Dec 28, 2006 9:23 pm
Location: Spain

RE: How to destroy China as the Japanese

Post by Taifun »

[/quote]

Besides, isn't Urumchi the final Chinese capital? From that screenshot, it doesn't seem that the IJA will take it before the end of the year.
Agreed if this is a common thing then by all means balance it but if it is just elite players I would be more careful making drastic changes...
[/quote]

Sorry that the picture is so small, I was not allowed to upload a bigger one by the system. The game ended Dec 1941 and I was still holding Urumchi but I could not hold more than a few turns. I am not saying to change anything... I was just shown how it could be done!
La clé est l'état d'esprit
Post Reply

Return to “Strategic Command WWII: World at War”