all trade agreements are mandatory

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Mayhemizer_slith
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all trade agreements are mandatory

Post by Mayhemizer_slith »

We are using version 4.2.2 (degub)

We are currently at J/A 1942 turn end trade agreements phase.

We noticed that all current deals are mandatory. They changed last turn end (M/J). Most likely right after last trade was done.

FF was able to receive 2 BPs. CW was already sending 1 and US tried to send 2. US deal disappeared and all other deals became mandatory. I failed to recreate the bug.

During J/A turn end weather went bad during the turn end. I failed to recreate that bug too.

Is it possible to somehow fix deals so that they are not mandatory?


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Mayhemizer_slith
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RE: all trade agreements are mandatory

Post by Mayhemizer_slith »

Save file at J/A turn end.
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If your attack is going really well, it's an ambush.

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Mayhemizer_slith
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RE: all trade agreements are mandatory

Post by Mayhemizer_slith »

Save file at M/J turn end.
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If your attack is going really well, it's an ambush.

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rkr1958
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RE: all trade agreements are mandatory

Post by rkr1958 »

I'll have a look at your latest file. I think I can edit the file and fix your issue. Will let you know shortly.
Ronnie
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rkr1958
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RE: all trade agreements are mandatory

Post by rkr1958 »

ORIGINAL: rkr1958

I'll have a look at your latest file. I think I can edit the file and fix your issue. Will let you know shortly.
O.K. Take a look at this edit of your J/A turn.
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Ronnie
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rkr1958
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RE: all trade agreements are mandatory

Post by rkr1958 »

This is what the "edited" the trade agreements look like now.

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Ronnie
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rkr1958
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RE: all trade agreements are mandatory

Post by rkr1958 »

Since you had a previous turn where the trade agreements were good. It was a fairly simple edit. I just copied those trade agreements from the M/J 42 turn over those in the J/A 42 turn.

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Ronnie
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rkr1958
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RE: all trade agreements are mandatory

Post by rkr1958 »

1. There are 11 comma separated values per row that detail a given trade agreement.
2. The 11th value controls the status; i.e., whether or not a given trade agreement is Temporary (=1) or Mandatory (=0).
3. The 1st value is the number of BPs, 2nd value number of oil & 3rd value number of resources total.
4. The 7th value is the lender country id & 8th value is the recipient country id.
5. That leaves values 4-6 & 9-10 that I haven't figured out what they are; however I assume one will define whether or not a temporary trade agreement is only for 1 turn.
Ronnie
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Majorball68
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RE: all trade agreements are mandatory

Post by Majorball68 »

I reported this sometime ago. No idea how it happened. https://www.matrixgames.com/forums/tm.asp?m=4957328

Its a simple copy from a save where the trades are good and pasting to your current save as per rkr1958 instructions.
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Mayhemizer_slith
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RE: all trade agreements are mandatory

Post by Mayhemizer_slith »

Ronnie, thank you a lot!
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: all trade agreements are mandatory

Post by Orm »

Thank you for your help. Much appreciated. [:)] [&o]

Now I can get back to the main mission, to liberate the world from evil. [;)]
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RE: all trade agreements are mandatory

Post by Shannon V. OKeets »

As noted by others the saved game is damaged. I do not know how that occurred - so I do not know how to prevent it in the future.[:(]

Steve

Perfection is an elusive goal.
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