E.g. my current play in on a hot Hydra planet with 25% water coverage and 3200 mm average rainfall, all hexes I can see have rainfall at least in hundreds, but my SHQ can get hundreds of credits per turn selling water, and on turn 20 I already have over 6K credits, mostly from this. This kind of breaks the economy. I understand that the price will go down with more sales, but I think that the initial price of water should be adjusted based on water sources in the region/planet, and above an average few hundred water per zone per turn the price should be just zero from that start.


