This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
They are created from supply, but use fuel in their operations like any other ship.
I know that, but in a perfect game they'd be refueled from supply stocks not fuel. Now how difficult that would be to code, I've no idea. My guess is that it would not be too easy or it would have been done.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Can ppl stop posting huge pics in "my" thread, if at least they were on topic.
Also what I noted (I mean in general on this or other forums) if you quote someone you do not need to quote a big picture with your quote [:@]
Also I do not know why people when a specific issue is brought up - then rather post that the other side is way over rated (in their mind) so "all is fine with this issue"??
That has nothing to do with each other. Also it goes both ways the Japanese must be able to do such landing with "X" ships too in simmilar speed I guess (?)
I have not even an issue with X being used for landings as said above I meant more the speed so much AV gets ashore and dissapointing resistance / very low losses for attacker
However it is possible the devs took real life losses of "bigger" landings ships into account, I believe those were quite low in WW2. Mostly the smaller "boats" that approached the beach got hit, the bigger ships not so much. I mean obviously losses at landing direcly not on the way in or out the operations area.
So might be somewhat historical I guess [:)]
@Lowpe:
Seems even the IJ picks this up once in while, indeed there were 2 messages in sigint for Tulagi. You said xAP are slower? I do not see this, xAP seem quite fast. Not the ones converted from Liberty ships but most others.
A77, I am not sure if you know this so I will mention that non-coastal/fortress artillery does not fire at ships at all (DP guns are considered coastal artillery) but they do fire at landing boats and troops crossing the beach. This is abstracted into the landing losses, along with losses from lack of prep, weather and random hazards (like hidden reefs/rocks).
Also bear in mind that an island has multiple sides and big guns set up in the wrong place cannot easily be moved to fire on the actual direction of attack. Most amphib landings took into account the location of such defences and used alternate beaches if any were available. Hence the algorithm for big coastal guns firing at ships may have some die rolls for whether they can bear on the target ships. Just conjecture on my part, but it would probably have been thought of by the brilliant people who designed this game. [:)]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
A77, I am not sure if you know this so I will mention that non-coastal/fortress artillery does not fire at ships at all (DP guns are considered coastal artillery) but they do fire at landing boats and troops crossing the beach. This is abstracted into the landing losses, along with losses from lack of prep, weather and random hazards (like hidden reefs/rocks).
Also bear in mind that an island has multiple sides and big guns set up in the wrong place cannot easily be moved to fire on the actual direction of attack. Most amphib landings took into account the location of such defences and used alternate beaches if any were available. Hence the algorithm for big coastal guns firing at ships may have some die rolls for whether they can bear on the target ships. Just conjecture on my part, but it would probably have been thought of by the brilliant people who designed this game. [:)]
I have had 40mm AAA fire at, hit, and even get credited with kill on Japanese invasion TFs. But I think that after the landing boats/barges are coming in, that those guns fire at those more dangerous targets.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
A77, I am not sure if you know this so I will mention that non-coastal/fortress artillery does not fire at ships at all (DP guns are considered coastal artillery) but they do fire at landing boats and troops crossing the beach. This is abstracted into the landing losses, along with losses from lack of prep, weather and random hazards (like hidden reefs/rocks).
Also bear in mind that an island has multiple sides and big guns set up in the wrong place cannot easily be moved to fire on the actual direction of attack. Most amphib landings took into account the location of such defences and used alternate beaches if any were available. Hence the algorithm for big coastal guns firing at ships may have some die rolls for whether they can bear on the target ships. Just conjecture on my part, but it would probably have been thought of by the brilliant people who designed this game. [:)]
I have had 40mm AAA fire at, hit, and even get credited with kill on Japanese invasion TFs. But I think that after the landing boats/barges are coming in, that those guns fire at those more dangerous targets.
I haven't seen that myself RJ, but then I don't watch animations of artillery fire.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
A77, I am not sure if you know this so I will mention that non-coastal/fortress artillery does not fire at ships at all (DP guns are considered coastal artillery) but they do fire at landing boats and troops crossing the beach. This is abstracted into the landing losses, along with losses from lack of prep, weather and random hazards (like hidden reefs/rocks).
Also bear in mind that an island has multiple sides and big guns set up in the wrong place cannot easily be moved to fire on the actual direction of attack. Most amphib landings took into account the location of such defences and used alternate beaches if any were available. Hence the algorithm for big coastal guns firing at ships may have some die rolls for whether they can bear on the target ships. Just conjecture on my part, but it would probably have been thought of by the brilliant people who designed this game. [:)]
I have had 40mm AAA fire at, hit, and even get credited with kill on Japanese invasion TFs. But I think that after the landing boats/barges are coming in, that those guns fire at those more dangerous targets.
I haven't seen that myself RJ, but then I don't watch animations of artillery fire.
I opened up my game and looked, no such ship kills registered in my current game. They must have been killed on the way to the beaches. I wonder why . . . [8|]
On the other hand, can you tell me what ship is credited with sinking the Mutsu from this list?
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Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
The POW was credited with a cruiser.* I lost three or four DDs from that battle. The POW and the Repulse had to get a lot of Body and Fender work done from that battle.
Look at those first two CVEs lost. [:D]
This is the "new" Scenario 2 with the new AI. [:'(]
Edited for:
*The cruiser was the Nachi. Nice presents for KGVI and Winnie. [8D]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
300kg bombs? Dutch Glen Martin bombers after 3 months intensive low nav training. A revolutionary aircraft (in 1934), it is well capable of putting bombs on target.
One of them sank a Japanese CA with just one bomb hit. The bomb landed in the ships library, most specifically the periodical section where it hit just one of the periodicals which exploded. [:D]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
300kg bombs? Dutch Glen Martin bombers after 3 months intensive low nav training. A revolutionary aircraft (in 1934), it is well capable of putting bombs on target.
Cap Mandrake has the best name for these: Uglofortresses. [:D]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
300kg bombs? Dutch Glen Martin bombers after 3 months intensive low nav training. A revolutionary aircraft (in 1934), it is well capable of putting bombs on target.
Cap Mandrake has the best name for these: Uglofortresses. [:D]
One of mine sank the Aoba with one bomb! [:D]
Not very aerodynamic, is it?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
Not going to win a beauty contest against pretty much any other airplane. and the Uglofortress comment almost made me give back my bevvy. What did Glenn Martin do next? as it the Baltimore? Marketing guys must have said something along the lines of 'we cannot sell something that unattractive'.....
Isn't that why Boeing lost out to the F35 - looks?
Not going to win a beauty contest against pretty much any other airplane. and the Uglofortress comment almost made me give back my bevvy. What did Glenn Martin do next? as it the Baltimore? Marketing guys must have said something along the lines of 'we cannot sell something that unattractive'.....
Isn't that why Boeing lost out to the F35 - looks?
Ugly, yes - but the official version (supported by some video evidence in the doc I saw) was that the Boeing version only was too hard to control when taking off vertically. IIRC it had two nozzles along the midline of the aircraft and lacked lateral stability when taking off vertically. Add some wind gusts and ...[X(]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth