Air interdiction

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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ReneTS
Posts: 76
Joined: Thu Aug 06, 2015 1:35 pm

Air interdiction

Post by ReneTS »

If an enemy lands a unit transport in a port within range of ones air units, will they then always try and make an interdiction? Do you have to leave one operation points available on your own turn before it will work? And will air superiority groups also try to interdict?
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stjeand
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Location: Aurora, NC

RE: Air interdiction

Post by stjeand »

No they will not always.

1) They must have >50% efficiency.
2) They must be set on full support
3) They must be set on naval (I believe this was added to the game so that you can just interdict naval or land). Not sure if they are set on strat or airfield what they do.
4) I also believe there is a chance they won't fly but not sure what that is.

No you do not need op points left.

Yes opponent air superiority will try to interdict and friendly will escort.
Remington700
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Joined: Sun May 16, 2021 12:42 pm

RE: Air interdiction

Post by Remington700 »

This is helpful - Thank you.
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ChuckK
Posts: 87
Joined: Sat May 22, 2004 4:10 am

RE: Air interdiction

Post by ChuckK »

Good question. That explains what I was doing wrong, ty.
Saratoga CV-3
One of 3 U.S. pre-war carriers to survive WWII
Awarded 7 battle stars
Torpedoed on two separate occasions
Hit by 6 bombs, holed twice, on 2-17-45
Sunk at Bikini Atoll, '46, after enduring 2nd A-Bomb test
She was a tough Lady!
ReneTS
Posts: 76
Joined: Thu Aug 06, 2015 1:35 pm

RE: Air interdiction

Post by ReneTS »

Thanks for the advice. Is there any limit on how many interdictions an air unit or naval unit can do per turn?
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