So I've take 4 AARs (3 are public) for the axis T32. This is prob as bad as it gets in the winter sequence in that deep snow and Soviet gains will have created all sorts of problems.
Of the 4 games, mine is the only one where I consistently use super depots. 2 are vs AI (carlkay and tm1), my front line is by far the furthest west, the other MP game is by far the furthest east for most of the front line.
2 of the games (mine and carlkay) are by people who have been around this a few times but have very different ideas as to how to get the system to work. The other 2 are at this stage for the first time.
For 3 of the games, I've shown allocations by army, the other just the total ground allocation. In each game the Axis armies are roughly in the same positions but esp 4 Pzr A is very differently configured.
If any one else wants to offer their equivalent table (& some idea of their approach), I'd be happy to include it
While its a bit of a dubious calculation I've added supply+freight+replacements to get a single figure.
So what are we left with?
a) if carlkay says something about logistics design - listen to him
b) despite some claims, 'super-depots' don't bring excess freight east, they simply reshuffle what would have arrived (I'm stressing this as there is a bit of a head of steam on this topic)
c) player choices seem to be important - I get more freight relative to the other criteria that the others
d) trying to cling to terrain east of Vyazma and past Stalino (game 4) really hurts.
