

Moderator: Vic


Can you transfer all of the 222 points and then try again getting the higher amount?
Post by BlueTemplar »
ORIGINAL: BlueTemplar
Heh, so it (randomly ?) takes one logistic source & path after another ?
Post by BlueTemplar »
Now that you have a test setup : can you test that the shortest paths (in hexes) are being used up the first ?


Yeah, this is the kind of stuff that looks to be very hard to sort out and potentially very expensive to compute...
Post by BlueTemplar »
Yeah, I'm not really sure what Vic can realistically do about this, maybe calculate two paths each time and warn the player that more than one is available ?
Post by BlueTemplar »
Links to your beautiful images (best illustration of how the logisystem works so far ?) are broken, can you re-upload them please ?mroyer wrote: Mon Jun 14, 2021 7:46 amNow that you have a test setup : can you test that the shortest paths (in hexes) are being used up the first ?
I repeated the experiment on a different turn-save so the numbers are different, but the conclusion is the same.
This time I documented the results in the following images.
Indeed, it appears to be using shortest to longest path, in that order.
It could also be most northerly to southerly, but I highly doubt it.
As you can see, the final path's value (2184) isn't the value shown on the map (2344).
Instead, it is the value on the map minus the usage that occurs on that section from previous paths: 2184=2344-110-50.
In the image bubbles, the top number is the logistic points and the bottom path length in hexes.
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