EDITOR?????

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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lion_of_judah
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EDITOR?????

Post by lion_of_judah »

Just curious if an editor will ever be added for this game???
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Mayhemizer_slith
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RE: EDITOR?????

Post by Mayhemizer_slith »

Do you mean you could edit for example build points at production phase etc? That would be helpful in many cases.
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lion_of_judah
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RE: EDITOR?????

Post by lion_of_judah »

the type of editor I'm talking about, will allow you to edit maps, units, OOB's or make new maps.
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craigbear
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RE: EDITOR?????

Post by craigbear »

In other games that use text-based formats such as the MWIF .GAM files do, I have seen text editors with some sort of UI used to make editing the file easier. I would have to learn the requisite language, but I imagine I could do it in a couple of years given my current skill level of 0.
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Courtenay
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RE: EDITOR?????

Post by Courtenay »

I thought I knew how to play this game....
Shannon V. OKeets
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RE: EDITOR?????

Post by Shannon V. OKeets »

ORIGINAL: lion_of_judah

the type of editor I'm talking about, will allow you to edit maps, units, OOB's or make new maps.
Since the unit data is available in CSV (Comma Separate Value) files, those can be edited using any spreadsheet or ASCII text editor. However, adding new unit types isn't possible. Nor can you give units unreasonable numbers for their factors (e.g., an air-to-air combat values of 100).

Each unit has associated data spread out in other files: their bit-mapped images, their unit write ups, the data related to their controlling major power.

Simple changes can be made, but wholesale transformations are likely to run into a lot of problems.

In any event, if you do run into trouble, the programmer (me) will not be spending any time helping figure out what went wrong - you're on your own.

===

Editing the map is vastly more complex. Rivers, lakes, and coastal hexes all have specially tailored bit mapped graphics to render them on the screen - supporting 8 zoom levels. The data files are more complex too, since the data involves a lot of hexside information. Remember that the map is 360 hexes wide and 195 hexes high. That means there are 70,200 hexes for the full map.

There are also a lot special rules about which units can move where (Gibraltar, Suez) that are hardcoded. Messing with any of those sensitive spots can be disastrous.
Steve

Perfection is an elusive goal.
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lion_of_judah
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RE: EDITOR?????

Post by lion_of_judah »

was hoping that an editor would be implemented for this game, of the kind Advanced tactics gold and TOAW IV have, that's all i was asking. I do not plan on editing anything, without an editor.
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Neilster
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RE: EDITOR?????

Post by Neilster »

Yes, it was clear what you were asking and the answer "no" should be clear too.

The map was honed by WiF experts and people from all over the world and would be a nightmare to write an editor for. It's not difficult to go into the CSV files to change what is editable.

Steve has enough on his plate without adding another enormous programming task that few MWiF players would use. It ain't going to happen.
Cheers, Neilster
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