Originally posted by Paul Vebber:
The bugs are mostly fixed in the patch. As to teh AHHHnold like AI, try PBEM?
The AI is better...in 7 or 10 years we might have AI that can do combined Arms and recognize fire sacks and that, but if i figure out how to do that, I will sell it to the Army and make big bucks 
Just my 0,02 EU of thoughts:
Assign a "thread value" to each hex - just store the damage done to a unit in hex, and add it "virtually" to the movement costs emidiatly.
This way a squad killed in a hex will make this hex cost 8..12 points more (or maybe put a divisor in ..), and the next unit will avoid this hex and go around it.
Decrease the "thread value" each turn depending on situation:
- * enemy units sighted with LOS to this hex
* own units moving in adjacent hexes
* enemy unit that killed own is subject to suppression fire
Combined arms attack:
If you can get the "move whole formation" to work in a sensible way, couldn't even the AI use this routines?
Then you must only add some "move formation together"-routines, and you're there
Ok ok I know it this reads much more easy than it is to code this, but I think this
could be done ..
No, my programming experience is restricted to some ancient basic dialects (8 bit !!) and Fortran (Unix, VMS), so I can't help with the actual coding
Arralen