Rookie Problems - Operation Shoestring

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BBfanboy
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RE: Rookie Problems - Operation Shoestring

Post by BBfanboy »

It's not uncommon for a ship damaged by bombs (and maybe still on fire) to sink the next day from runaway flooding. Damage die rolls and repair efforts are steps at the end of each naval phase, so sinking at the end of the day is often a result.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
DanielAClark
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RE: Rookie Problems - Operation Shoestring

Post by DanielAClark »

My concern is that I dont remember sending these ships out on missions.

Its possible that I have started to get old and misplace cargo ships...

Ive got to investigate and see if any of my transport missions are missing ships.
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RangerJoe
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RE: Rookie Problems - Operation Shoestring

Post by RangerJoe »

They can be in a TF at a port and still get bombed.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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DanielAClark
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RE: Rookie Problems - Operation Shoestring

Post by DanielAClark »

Mystery solved...the xAK was a freighter I had sent to Espirito Santo to supply the airbase there. She had been hit by a bomb from a scouting plane. I am a bit annoyed with the P-400s there for not keeping the enemy away from the anchorage.

Anyway...

21 October

The enemy Kate's hit Milne Bay unescorted today...and get mauled by the P40s on escort.

Our B17s hit Lae, Buna, and the Shortlands.

Our B17s also hit Tassafaronga.

The enemy sends the zero swarm to escort 3 Betties to attack a transport group at Tulagi...all torpedoes miss after the CAP doesn't get through to the bombers.

I am trying to see how to create PT boats at Lunga. The manual isn't very clear on how much supplies has to be on board the transport. Anyway...will keep trying to figure that out.
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RangerJoe
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RE: Rookie Problems - Operation Shoestring

Post by RangerJoe »

Dump a bunch of supplies at the base, I think that 10k is the threshold but I am not sure and too lazy right now to look that up.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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DanielAClark
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RE: Rookie Problems - Operation Shoestring

Post by DanielAClark »

Lunga Point has over 20k supplies.
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BBfanboy
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RE: Rookie Problems - Operation Shoestring

Post by BBfanboy »

You only need 1000 supply to create a PT boat from a TF but the supply must have been loaded at a US Base (and I think the TF must be US flagged - change the ship designated TF leader to put an American one in charge if necessary).

You must also have PTs in the pool - check your ship reinforcement list in the Intel Report - the available number of PTs is shown at the bottom of the page.

To make them at the base, you have to have supply and the base must be US (except Brisbane and Sydney) and large enough (I think). I will try to find Alfred's last info on this.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
DanielAClark
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RE: Rookie Problems - Operation Shoestring

Post by DanielAClark »

Supply was loaded from a US base and is aboard a US flagged task force...plus Lunga is a US base.

I had thought about pools being low...will check on next turn. I also returned all the PT boats at Noumea to the pool last turn...so that may be the issue.
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RE: Rookie Problems - Operation Shoestring

Post by BBfanboy »

ORIGINAL: DanielAClark

Supply was loaded from a US base and is aboard a US flagged task force...plus Lunga is a US base.

I had thought about pools being low...will check on next turn. I also returned all the PT boats at Noumea to the pool last turn...so that may be the issue.
Yes, when you return PTs to the pool it takes a few weeks for them to show up back in the pools. Early in the game the numbers are fixed to what you started with. As the game goes on the numbers increase to reflect historic construction.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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