Message for Ralph Tricky
- cathar1244
- Posts: 1253
- Joined: Sat Sep 05, 2009 2:16 am
RE: Message for Ralph Tricky
https://www.general-staff.com/about/
This looked promising, but no updates since 2017, it seems. It was a project by the guy who programmed Universal Military Simulator I and II way back when.
Cheers
This looked promising, but no updates since 2017, it seems. It was a project by the guy who programmed Universal Military Simulator I and II way back when.
Cheers
RE: Message for Ralph Tricky
ORIGINAL: cathar1244
https://www.general-staff.com/about/
This looked promising, but no updates since 2017, it seems. It was a project by the guy who programmed Universal Military Simulator I and II way back when.
Cheers
That background reminds me of some of the Napoleonic games that used blocks back in the 70s and 80s. [:)]
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: Message for Ralph Tricky
ORIGINAL: Curtis Lemay
ORIGINAL: golden delicious
ORIGINAL: Curtis Lemay
What difference does it make when they are fixed so long as they are fixed before the release?
The release has bugs in it.
I'm not a developer- but I'm nevertheless aware that developers are supposed to regularly regression test the software they're working on to iron out bugs as and when they arise- not later when you've finished doing the fun stuff.
Sure. You fix the bugs that crop up in the thing you are working on as they come up. But legacy bugs that are in other parts of the code have to be fixed without that benefit (especially if they were made by Ralph!). There is no benefit to prioritizing them.
I know the net is full of experts, take this as free unwanted advice, that's not how you develop software. It's actually slightly mind-boggling that someone is willingly sinking a lot of personal time and effort into an admitedly flawed product without sorting out the flaws first. At least this admission saves me further time posting on TOAW forums.
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
ORIGINAL: jmlima
I know the net is full of experts, take this as free unwanted advice, that's not how you develop software.
And you have a rational reason for that, right?
It's actually slightly mind-boggling that someone is willingly sinking a lot of personal time and effort into an admitedly flawed product without sorting out the flaws first.
Only an issue if the bugs turn out to be humanly impossible to fix (something very unlikely, since the thing worked in the past).
RE: Message for Ralph Tricky
TOAW Forum Rules:
Rule #1 Bob is always right.
Rule #2 If you think he is wrong refer to Rule #1.
[:D][:D][:D][:D]
Rule #1 Bob is always right.
Rule #2 If you think he is wrong refer to Rule #1.
[:D][:D][:D][:D]
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
Oh no! Apparently I have to agree with every baseless claim anyone makes and any lie they fabricate about me. How dare I not serve as your floormat!ORIGINAL: Lobster
TOAW Forum Rules:
Rule #1 Bob is always right.
Rule #2 If you think he is wrong refer to Rule #1.
[:D][:D][:D][:D]
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
Note that they solicited donations to kickstart it. Got over $16K. Wonder how those folks feel now?ORIGINAL: cathar1244
https://www.general-staff.com/about/
This looked promising, but no updates since 2017, it seems. It was a project by the guy who programmed Universal Military Simulator I and II way back when.
Cheers
RE: Message for Ralph Tricky
[:D]


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ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: Message for Ralph Tricky
Dunno, they probably feel glad to have spent a few bucks on a game that looked like something other than the same old crap. I'd happily contribute to a kickstarter for a WWII operational level game.ORIGINAL: Curtis Lemay
Note that they solicited donations to kickstart it. Got over $16K. Wonder how those folks feel now?
Meanwhile, I paid good money for this game and there's been, what, two patches in several years despite outstanding bugs. We already know how some players feel about that, as they've expressed themselves here on the forum.
- cathar1244
- Posts: 1253
- Joined: Sat Sep 05, 2009 2:16 am
RE: Message for Ralph Tricky
I was hasty with that comment. The blog hadn't updated since then, but I found other comments from the developer from last year. Apparently he had a round with cancer and the fellow doing the non-AI programming was also sick for a while.
But, yeah, one hopes that a product of some kind is eventually released. The map editor looks interesting.
Note this effort is for 17-18-19 century battles.
Cheers
ORIGINAL: Curtis Lemay
Note that they solicited donations to kickstart it. Got over $16K. Wonder how those folks feel now?ORIGINAL: cathar1244
https://www.general-staff.com/about/
This looked promising, but no updates since 2017, it seems. It was a project by the guy who programmed Universal Military Simulator I and II way back when.
Cheers
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
ORIGINAL: 76mm
Dunno, they probably feel glad to have spent a few bucks on a game that looked like something other than the same old crap. I'd happily contribute to a kickstarter for a WWII operational level game.ORIGINAL: Curtis Lemay
Note that they solicited donations to kickstart it. Got over $16K. Wonder how those folks feel now?
Acording to Lobster, I'm required to agree with this nonsense. Yes, I'm sure they're glad to have squandered $16K.
Meanwhile, I paid good money for this game and there's been, what, two patches in several years despite outstanding bugs. We already know how some players feel about that, as they've expressed themselves here on the forum.
You got TOAW IV and at least a couple of updates. More are in development.
People seem to think that Bob = Ralph + Bob. They must have flunked algebra.
RE: Message for Ralph Tricky
Ooops, I keep forgetting...anything you don't agree with is "nonsense" or "lunacy". Given how Kickstarter works, the contributors knew the risks they were taking, and sometimes it doesn't work out. And yet they contributed anyway, because, well, they wanted to...OR
Acording to Lobster, I'm required to agree with this nonsense. Yes, I'm sure they're glad to have squandered $16K.
I doubt that I'm the only one that has spent plenty over the years--without any regrets--on games I've hardly played, or not played at all, to support promising developers. But I'm sure this is all nonsense to you, so hardly worth discussing...
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
ORIGINAL: 76mm
Ooops, I keep forgetting...anything you don't agree with is "nonsense" or "lunacy". Given how Kickstarter works, the contributors knew the risks they were taking, and sometimes it doesn't work out. And yet they contributed anyway, because, well, they wanted to...OR
Acording to Lobster, I'm required to agree with this nonsense. Yes, I'm sure they're glad to have squandered $16K.
I doubt that I'm the only one that has spent plenty over the years--without any regrets--on games I've hardly played, or not played at all, to support promising developers. But I'm sure this is all nonsense to you, so hardly worth discussing..
You misunderstood me. I'm agreeing with you. In fact, I'm required to agree with any loony-toon, crackbrained post you make.
RE: Message for Ralph Tricky
As I said, anything you don't agree with is "nonsense," "lunacy," or now "loony-toon," or "crack-brained." It would be funny if it wasn't so consistent.ORIGINAL: Curtis Lemay
I'm required to agree with any loony-toon, crackbrained post you make.
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
I'm sure you contacted everyone in that kickstarter, or maybe you used clairvoyance. Regardless, no matter how utterly baseless some claim is, I have to agree with it.ORIGINAL: 76mm
As I said, anything you don't agree with is "nonsense," "lunacy," or now "loony-toon," or "crack-brained." It would be funny if it wasn't so consistent.ORIGINAL: Curtis Lemay
I'm required to agree with any loony-toon, crackbrained post you make.
RE: Message for Ralph Tricky
Why yes, the same way that you apparently reached your conclusion...weird, huh?ORIGINAL: Curtis Lemay
I'm sure you contacted everyone in that kickstarter, or maybe you used clairvoyance.
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
ORIGINAL: 76mm
Why yes, the same way that you apparently reached your conclusion...weird, huh?ORIGINAL: Curtis Lemay
I'm sure you contacted everyone in that kickstarter, or maybe you used clairvoyance.
I didn't make any conclusion. Here's what I said:
Wonder how those folks feel now?
RE: Message for Ralph Tricky
ORIGINAL: Curtis Lemay
I didn't make any conclusion. Here's what I said:
LOL, as if I didn't see that deflection coming...and this comment isn't a conclusion?
You are clearly implying that they are "not glad" to have "squandered" $16k. Why are you so sure that they are "not glad" and consider their contribution "squandered"? What's your source for that conclusion?ORIGINAL: Curtis Lemay
Yes, I'm sure they're glad to have squandered $16K.
RE: Message for Ralph Tricky
Stop feeding his delusions mate.
Part of why TOAW is where it is is Bob. For good or bad.
Part of why TOAW is where it is is Bob. For good or bad.
Plans are worthless, but planning is essential.
- Curtis Lemay
- Posts: 14721
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Message for Ralph Tricky
ORIGINAL: 76mm
LOL, as if I didn't see that deflection coming...and this comment isn't a conclusion?You are clearly implying that they are "not glad" to have "squandered" $16k. Why are you so sure that they are "not glad" and consider their contribution "squandered"? What's your source for that conclusion?ORIGINAL: Curtis Lemay
Yes, I'm sure they're glad to have squandered $16K.
In what way is it a conclusion? Where did I say what their actual feelings are? Just pointing out the baselessness of YOUR conclusion. No posts since 2017 sure sounds squandered to me. But I suppose we must wait till all the stars go out before making any assumptions about that.