Combat Reports vs Intel Reports vs Combat Animations

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Tanaka
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Combat Reports vs Intel Reports vs Combat Animations

Post by Tanaka »

Do all have FOW? Does one have more FOW? Which is the one that is most accurate?

For example on the same day the Intel reports show 11 Buffalos shot down. Combat report that day shows 1 Buffalo shot down. Watching the combat animations shows something different as well...

Which is best for most accurate?
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Evoken
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Evoken »

My anectodal experience Animation>Intell>Combat Report
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Tanaka
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Tanaka »

ORIGINAL: Evoken

My anectodal experience Animation>Intell>Combat Report

Thanks yeah that is what I thought as well!
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Ian R »

Press "search", enter the search words "fog of war", select "less precise match" and "all topics".

You will get pages and pages of hits, but I suggest you start with "Some puzzling SigInt".
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Tanaka »

ORIGINAL: Ian R

Press "search", enter the search words "fog of war", select "less precise match" and "all topics".

You will get pages and pages of hits, but I suggest you start with "Some puzzling SigInt".

Thanks for the tip the search function on the forum is so wonky!

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GaryHeintz
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by GaryHeintz »

Animation>Intell>Combat Report

having trouble trouble finding this directory.
I would really like to save current days Combat report as text

Thank You
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Nomad
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Nomad »

add -archive switch to your command line. That will put every days reports in the archive folder located in the save folder.
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by RangerJoe »

The are saved in your SAVE folder but overwritten every turn, if I remember correctly.
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by BBfanboy »

ORIGINAL: RangerJoe

The are saved in your SAVE folder but overwritten every turn, if I remember correctly.
That is without the archive switch ; only the current date is saved.

Using the switch saves them all by game date. That is where Tracker gets the data over time from.
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Nomad »

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe

The are saved in your SAVE folder but overwritten every turn, if I remember correctly.
That is without the archive switch ; only the current date is saved.

Using the switch saves them all by game date. That is where Tracker gets the data over time from.

I don't believe that tracker uses the archive folder, but combat reporter does.
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Lowpe
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Lowpe »

There is also intel from the replay in the lower left text corner that scrolls by. You can pause the game and scroll thru it a different points of the replay it resets.

Ships can be inaccurate during the animation.

Hits are sometimes misrepresented, but the additional damage messages seems correct during animation.

I think Tracker will use archive if you use multiple load turn function.



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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by witpqs »

The combat report has lots of FOW too. The in-game and Tracker stats are better but as far as I've seen also can have FOW.
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by HansBolter »

ORIGINAL: RangerJoe

The are saved in your SAVE folder but overwritten every turn, if I remember correctly.


Not if you don't save in the same slot every time.

I use every last saved game slot so saved games and all reports don't get overwritten until you have to cycle back to the first slot.

This is also why Tracker is useless to me.
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Nomad
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RE: Combat Reports vs Intel Reports vs Combat Animations

Post by Nomad »

Actually Hans, it does not really have to be useless. You could use one slot for your tracker save and the rest of them for daily saves. You would just have to save each turn twice.
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