Warhammer 40,000 - The Imperium of Man (Work in Progress)

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tofudog
Posts: 71
Joined: Sat Dec 18, 2010 9:50 am

RE: Warhammer 40,000 - The Imperium of Man (Work in Progress)

Post by tofudog »

Hello Eliphas,
nice to see there are more people who follow this mod.
I have to say though, that I don't think that more unit types for ground fighting are necessary (or even desirable).
We are dealing with a strategic level view, which is quite different from the skirmishing tabletop. When you have a few dozen men and a handful of vehicles it makes a hell of a change if you swap out a Leman Russ for a Hellhound.
When a unit of infantry is (rough estimate) a hundred thousand men (with their organic support, I'd suppose), you just have to assume that a viable mix of assets is present.
Another factor is Command and Control - here on earth the first lesson of warfare is, that men working together as a team can defeat opponents who might be individually and/or in their sum much stronger than they are, but who are fighting as individuals.
This elusive factor would be extremely important to the Imperial Guard, who almost without exception find themselves outmatched man for man.
Chaos on the other hand, while sporting some of the strongest fighters that universe has to offer, would rather tend to just swing until something gives (Khorne Berserkers anyone?).

I'd rather think about what mix of assets each of the units in Distant Worlds represents.

For the imperium (which is the only faction that I can even remotely claim something like solid knowledge), I'd tentatively say:

Armor: Titans of course, but also Baneblades and their brethren (nothing as feeble as a regular tank though). But definitely an Imperator-Titan as an icon.
Special forces: Sororitas, Astartes, Valkyrie-mounted Stormtroopers, arguably regular tanks of the faster types. I don't see Kasrkin in sufficient numbers to be a factor, but maybe I am wrong. Personally I'd like a Valkyrie as an icon here.
PDU's: Atmospheric interceptors, emplaced air defenses - Hydras and the like would be organic support for infantry units (I would say). They'd make a pretty nice icon though, so by the "Rule of Cool" maybe they should be here anyway.
Infantry: Everything else. Guardsmen, Chimeras, Basilisks, Hellhounds and their variants. Have a Squad of Guardsmen for an icon, the poor bastards deserve some recognition.

The other factions might be similarly groupable.

My estimate of a hundred thousand men (or equivalent) is based on the best planets being inhabited by up to 30 billion people (loosely interpreting "people").
I usually invade those with no less than a hundred units, which would be 10 million soldiers (kind of a small garrison if you compare with wartime Vietnam, where allied forces exceeded a million men - and we are talkiong about an itty bitty tiny country here).
So it actually might be closer to a million guys per unit, but the object here is getting a feel for the dimensions we are dealing with.
And even if a unit were to be ten thousand men only - I find it inconceivable to have them out there without a lot of mechanized support.

Regards

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EliphasTheInheritor
Posts: 40
Joined: Sat Jul 23, 2016 6:33 pm

RE: Warhammer 40,000 - The Imperium of Man (Work in Progress)

Post by EliphasTheInheritor »

Hello tofudog,
well, I gotta say that a 40k mod is far from an easy task. It's easier making a Stargate mod than a 40k mod which is so vast and rich in lore.

Just a bit of a suggestion here, for special forces you can definitely use Tempestus Scions which are in pretty large numbers and they are pretty good at what they do and they are pretty common. Well, to be honest, I'm really curious about what troops Rjord is gonna choose for the 40k races. I didn't try to get all units in the game, because there are just so many of them, but it would have been nice if this was possible.

Nice to see that 40k is growing in popularity. 40K is very old, even before the year 2000 and I believe that if it would have been on TV as a TV series or a movie, it would have been more popular than Star Wars or Star Trek by now.

Let's see how this mod goes on and remember...milk for the Khorne flakes! [:D]
tofudog
Posts: 71
Joined: Sat Dec 18, 2010 9:50 am

RE: Warhammer 40,000 - The Imperium of Man (Work in Progress)

Post by tofudog »

Hi Eliphas,
there are actually two movies out there (that I know of), both kind of low budget, but "Damnatus" (which is a german fan production - with english subs if desired) captures the spirit of of the setting pretty well I think. Be warned though - it has lengths
The other one was about a squad of Smurfs and did not really resonate with me. I don't even remember what it was called. Maybe "Ultramarines", but not sure of it.
With the way this universe is set up and with a lot of fans mistaking the dystopian setting for something desirable there is no way that we are going to see a major production anytime soon. >Shrugs< I could have done without the new Aladdin, so money would have been there.

Blessed is the mind too small for doubt.
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ArgoStar
Posts: 1
Joined: Sat Apr 03, 2021 4:43 am

RE: Warhammer 40,000 - The Imperium of Man (Work in Progress)

Post by ArgoStar »

Hi, new here and I saw this, I may not have seen it but is there a link to the current WIP version?
SteelChewy
Posts: 3
Joined: Sun Jan 27, 2019 5:18 am

RE: Warhammer 40,000 - The Imperium of Man (Work in Progress)

Post by SteelChewy »

ORIGINAL: ArgoStar

Hi, new here and I saw this, I may not have seen it but is there a link to the current WIP version?
Aloha. That means hello, and good bye in Hawaii.
There is a link posted in the first post that leads to the original 30?/40K mod. Among the posts, go to the last page. look for rjord2021's posts, they are the one that has taken over the mod. You will find a link going to "Microsoft OneDrive Link".
I'd post the link myself here, but I'm sorta in the same boat as you, cannot post links until I get so many posts.
I do not believe there is a current link in this thread (yet) since the modder whom took over want's to keep the original modder's work, and the new modder's work separate.
Aloha [;)]
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Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
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RE: Warhammer 40,000 - The Imperium of Man (Work in Progress)

Post by Hattori Hanzo »

G-R-E-A-T !!!!!
where I can get this "WarHammer 40,000" DW1 mod.. ???
I'm eager to give it a try [X(]
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rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

RE: Warhammer 40,000 - The Imperium of Man (Work in Progress)

Post by rjord2021 »

I had updated the game that mensrea had started and fixed a number of errors that were in the game.

The link to my fixed version of the mensrea mod is below

Microsoft OneDrive Link
https://1drv.ms/u/s!AgNg3YuwkZJPg_dI9Du ... A?e=gyOvkY



I have been unable to login to the forum for some reason for a number of months...got back on today.


The new mod I am creating Warhammer 40,000 - The Imperium of Man is still a Work in Progress.

Where I am located at the moment is now in lockdown for 14 days so this should give me time to work on
Warhammer 40,000 - The Imperium of Man

Will keep you updated on progress.

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