Steel Panthers World At War v6.0 The Release....What Do You Think!
Moderator: MOD_SPWaW
- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
Steel Panthers World At War v6.0 The Release....What Do You Think!
Ok Guys
By now everyone knows that SPWaW v6.0 has been released! What we are looking for here is ideas... a lot which will be used in Combat Leader and / or a patch. Now first big change is that the Machine Guns are much more deadly and how they should be. The troops are just as tough... just they die when they get hit. Crews not also seem to act how they should. These are our views... what do you think.
P.S. please report any bugs, ideas, problems etc... as always.
By now everyone knows that SPWaW v6.0 has been released! What we are looking for here is ideas... a lot which will be used in Combat Leader and / or a patch. Now first big change is that the Machine Guns are much more deadly and how they should be. The troops are just as tough... just they die when they get hit. Crews not also seem to act how they should. These are our views... what do you think.
P.S. please report any bugs, ideas, problems etc... as always.
-
troopie
- Posts: 644
- Joined: Sat Apr 08, 2000 8:00 am
- Location: Directly above the centre of the Earth.
Fabulous!
I'm playing a save where KAR and Armed Settlers are defending against a German Armoured attack. The KAR are acting like KAR; good with rifles and Vickers-Berthier LMGs, poor against tanks. The German MG-42s are devastating, the rifles not so.
Stick a fork in it. It's done.
troopie
I'm playing a save where KAR and Armed Settlers are defending against a German Armoured attack. The KAR are acting like KAR; good with rifles and Vickers-Berthier LMGs, poor against tanks. The German MG-42s are devastating, the rifles not so.
Stick a fork in it. It's done.
troopie
Pamwe Chete
I seem to be seeing more and more online bugs, it is becoming almost unplayable.
Almost evrygame I start, the other guys units have crazy weapons. after a save and relaaod, all seems normal for a few turns then it goes downhill again.
Played online beach assualt, also recently and the computer forgot half the landing craft, and placed 4.5 inch rockets in the middle of the ocean, which my opponent said showed up as naval guns in his buy list. Also am getting a second "magic" HQ unit evrygame online.
Overall i am Happy with 6.0 as it seems Ok with PBEM games, Now if all these online bugs could be worked out
[ July 03, 2001: Message edited by: Alby ]
[ July 03, 2001: Message edited by: Alby ]
Almost evrygame I start, the other guys units have crazy weapons. after a save and relaaod, all seems normal for a few turns then it goes downhill again.
Played online beach assualt, also recently and the computer forgot half the landing craft, and placed 4.5 inch rockets in the middle of the ocean, which my opponent said showed up as naval guns in his buy list. Also am getting a second "magic" HQ unit evrygame online.
Overall i am Happy with 6.0 as it seems Ok with PBEM games, Now if all these online bugs could be worked out
[ July 03, 2001: Message edited by: Alby ]
[ July 03, 2001: Message edited by: Alby ]
I just finished defending Sebeilta against the 10 oanz Div. It played like a dream come true. MG's are now the type of tool they should be. Infantry fough well, crews didn't act like supermen at all. I just kept hearing Fred Astaire over the din of battle..."Heaven...I'm in Heaven"....LOL
All Hail Marx and Lennon
o.k...as long as you're asking what to possibly add,and not asking for what's wrong,this is my 2 cents....flares and improved visibility at night from burning objects,(or better illumination within so many hexes of the fire),and those spotter planes..(American regimental combat teams had their own with their inherent arty)..both Rommel and Patton were known for spotting targets themselves..i started using spotter planes 2 years ago..had to "invent" a weapon or the thing would not fly..gave the crew a "honeybucket" to dump..made the size "0" or it was too easy to hit..speed was 3..to keep the computer from buying nothing but them,i made them inherent with arty(as it should be)and had to fix the cost same as a fighter so there was no cost advantage in the computer buying them..the ver 6 patch is incredible..just in time for the 4th............YESSSSSSS!!!!!!!! 

- BruceAZ_MatrixForum
- Posts: 613
- Joined: Mon Oct 09, 2000 8:00 am
- Location: California
- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
-
Spellbinder
- Posts: 63
- Joined: Wed Sep 06, 2000 8:00 am
- Location: Germany
- Contact:
Hi Matrix,
you are Number 1!!!
Just downloaded and installed - haven't tried it yet, but am eager
Can it be that you new updates delete the steel.prf now automatically??
Great
Gotta Love it - and you guys
Ciao
Klaus aka Spellbinder
you are Number 1!!!
Just downloaded and installed - haven't tried it yet, but am eager
Can it be that you new updates delete the steel.prf now automatically??
Great
Gotta Love it - and you guys
Ciao
Klaus aka Spellbinder
"Semper Paratus"
http://fischers-design-shop.blogspot.com/
http://fischers-design-shop.blogspot.com/
Well first and formost,thanks matrix team for your fast and sneaky response to our calls of" to tough can't kill them blasted foot troops" etc etc.....
,i would like to have my 4 cents worth on the new v6.
As of v5.2 through to v6 including playing v5.3 i have been on the same generated campaign,using USA as my core force.through the hardships of next to no kills vs lots of kills(iev5.1)you now have in v6 a almost perfect balance of what i would call infantry fire power.
mgs,mmgs and hmgs all are deadly at there ideal ranges and not only do they show a tremendous kill rate that to my thoughts and observations are accurate when troops are caught on the hop out in the open,but the hit rate drops well down to realistic leveals when infantry seek good cover and move alot slower as well.
the fire liad down by exp vs inexp rifle and mg groups also display an exiting and true to nature effect on the enemy.You have gotten the suppresion down to a fine art and the KIAs in squads now have alot more effect on the surroundng terrian and firing units stance and exp.It's good to see a marked differance in fire effects as your squads improve over several battles.
AS i have siad terrian plays a more greater roll than before house to house fhighting and jungle warfare all take on the roll of suppres then mele like crazy in order to effect a foothold.
genraly the game has taken on a more live and challanging form its not only fun to mop up small units that have been bombarded and machineguned by your troops as they press forward but the mele and overun reflect the importance of combined arms and the need to supress the enemy before rolling right over him with blizgreig tactics and banzi charges.
At this stage i would from the little i have played of v6 change one thing,a little more chance of a kill for the sniper would round the whole infantry and light arms of to be near perfect.as a former grunt myself of only 4 years i did some trianing as a sniper because i was considered pretty good by my platton commander.its hard even with trianing to hit a moving target i know,but saying that they are trianed to do just that and i fell should previal better than they do.
any way enough banter,one hell of a top game guys you can give your self's a big pat on the back well done and take a break....THATS AN ORDER
best whishes for your health and familys take time out to rest so you can keep being better than the best.
As of v5.2 through to v6 including playing v5.3 i have been on the same generated campaign,using USA as my core force.through the hardships of next to no kills vs lots of kills(iev5.1)you now have in v6 a almost perfect balance of what i would call infantry fire power.
mgs,mmgs and hmgs all are deadly at there ideal ranges and not only do they show a tremendous kill rate that to my thoughts and observations are accurate when troops are caught on the hop out in the open,but the hit rate drops well down to realistic leveals when infantry seek good cover and move alot slower as well.
the fire liad down by exp vs inexp rifle and mg groups also display an exiting and true to nature effect on the enemy.You have gotten the suppresion down to a fine art and the KIAs in squads now have alot more effect on the surroundng terrian and firing units stance and exp.It's good to see a marked differance in fire effects as your squads improve over several battles.
AS i have siad terrian plays a more greater roll than before house to house fhighting and jungle warfare all take on the roll of suppres then mele like crazy in order to effect a foothold.
genraly the game has taken on a more live and challanging form its not only fun to mop up small units that have been bombarded and machineguned by your troops as they press forward but the mele and overun reflect the importance of combined arms and the need to supress the enemy before rolling right over him with blizgreig tactics and banzi charges.
At this stage i would from the little i have played of v6 change one thing,a little more chance of a kill for the sniper would round the whole infantry and light arms of to be near perfect.as a former grunt myself of only 4 years i did some trianing as a sniper because i was considered pretty good by my platton commander.its hard even with trianing to hit a moving target i know,but saying that they are trianed to do just that and i fell should previal better than they do.
any way enough banter,one hell of a top game guys you can give your self's a big pat on the back well done and take a break....THATS AN ORDER
"The best form of defence,is attack"









