Rail repair units

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Kriegsspieler
Posts: 264
Joined: Sun Dec 03, 2006 9:15 pm

RE: Rail repair units

Post by Kriegsspieler »

Huh -- that's interesting. I'll keep an eye out for that for general guidance.
Thanks!
Jango32
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Joined: Mon Mar 15, 2021 4:43 pm

RE: Rail repair units

Post by Jango32 »

Any possible explanations why the AI sometimes sends out all of its rail repair units, but at other times only 1 out of 4, let's say? No hostile forces in the vicinity and the hexes in range of the corps HQ aren't fully stacked.
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juv95hrn
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RE: Rail repair units

Post by juv95hrn »

I am still confused about the Soviet NKPS rr-repair HQs. The Manual clearly states there is no manual way of attaching rr-repair SUs directly to them. Does this really mean its totally random if they will be useless (like one of mine currently is due to no attached units), if the AI decides to remove the units and not re-attach them? This seems less than desirable to say the least. Any workaround to get SUs into them? I have tried having it attached to Stavka, local HQs with RR-repair units, but no way of getting it functional.

Thanks!
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
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loki100
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RE: Rail repair units

Post by loki100 »

ORIGINAL: juv95hrn

I am still confused about the Soviet NKPS rr-repair HQs. The Manual clearly states there is no manual way of attaching rr-repair SUs directly to them. Does this really mean its totally random if they will be useless (like one of mine currently is due to no attached units), if the AI decides to remove the units and not re-attach them? This seems less than desirable to say the least. Any workaround to get SUs into them? I have tried having it attached to Stavka, local HQs with RR-repair units, but no way of getting it functional.

Thanks!

well they arrive with the attached SUs that they need, the worst that will happen normally is these will take some losses (usually attrition) and need to be placed near a depot to refit (though I've never had to to this).

if you detach the SUs they can't be re-attached so in that case the FBD/NKPS is indeed an empty shell, but the SUs would need to be detached by the player
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