6-Player Friendly PBEM Global War

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 2. Nov/Dec 1939. The Atlantic. Allied #7. CW Naval Reorg.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. East Africa. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. East Africa. End of Turn.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. West Med. End of Turn.

(1) Forgot to include this and the next post in the Med section. I'm including them here.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. East Med. End of Turn.

(1) The lone Italian CA left in the East Med bugged out and return to base during the end of turn.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. Middle East. End of Turn.

(1) I'll let the situation speak for itself and the reader draw their own conclusion(s) as to what might be happening here.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. The Pacific Theater of Operations (PTO). War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. PTO. Allied #11.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. The Asian Front. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. The Asian Front. End of Turn, Factory Destruction (EOT-fd). Northern China.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. The Asian Front. EOT-fd. Southern China.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. The Eastern Front. Nazi-Soviet Pact.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. Destroyed.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. Repair.

(1) Units outline in red were damaged and hence added to the repair pool this turn.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. Economics.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. Production Spiral.

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RE: 6-Player Friendly PBEM Global War

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Turn 2. Nov/Dec 1939. Victory Totals.

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RE: 6-Player Friendly PBEM Global War

Post by cfinch »

on turn 1 when Rundstedt was used for opoint, since he was flipping anyway i think he could have been used for hq support and still reorg before flipping. that slight increase may not have been needed but may have been helpful (and maybe even saved a flip or such?)

or do i have this rule wrong?
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RE: 6-Player Friendly PBEM Global War

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ORIGINAL: cfinch

on turn 1 when Rundstedt was used for opoint, since he was flipping anyway i think he could have been used for hq support and still reorg before flipping. that slight increase may not have been needed but may have been helpful (and maybe even saved a flip or such?)

or do i have this rule wrong?
(1) From page 77, last paragraph of section 11.16.3. HQ Support (Option 13) from the "Rules as Coded" volume,
"An HQ that successfully provided HQ support becomes disorganized (only if it succeeded in providing HQ support) after advancing after combat (see 11.16.5) regardless of combat result." HQ support using 2D10 CRT is always successfully provided and; therefore, Rundstedt would have flipped after advance after combat.

(2) Flipping after advance was also consistent with the understanding of our teams most experienced players. Also, assuming my memory isn't faulty, I seem to recall learning this lesson the hard way in MWiF years ago. That is, I used a HQ for support that was also used to double and found that he was unavailable for reorg (i.e., he was flipped).

(3) A final point brought by the German player was that Rundstedt was excluded from the assault was to remove the risk of being flipped outright by a poor assault roll, which would have made him unavailable for reorg. In fact, his need for reorg with land units at 1/2 the cost would be the greatest if the German player had rolled poorly.
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RE: 6-Player Friendly PBEM Global War

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Turn 3. Jan/Feb 1940. Start of Turn (1/2).

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